EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2019 25 builds · 40 commits

Build 7831

23 Jul 2019 · 14 commits · 1 author SVN
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  • General

    Additional clipmove() reworks

    TerminX r7829 23 Jul, 18:38 FixEngine
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    This fixes a LOT of clipping errors but needs thorough testing.

  • General

    Fix an issue where looping sound effects would play at full volume for a tic after playback began, regardless of distance to the sound

    TerminX r7821 23 Jul, 18:37 Fix
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Build 7803

17 Jul 2019 · 1 commit · 1 author SVN
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  • General

    Fix edge case where mirrors & TROR could interact and render over skyboxes in the classic software renderer

    pogokeen r7803 17 Jul, 18:33 FixEngine

Build 7794

16 Jul 2019 · 1 commit · 1 author SVN
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  • General

    Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit

    Hendricks266 r7794 16 Jul, 00:00 FixEngine

Build 7793

13 Jul 2019 · 1 commit · 1 author SVN
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  • General

    Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.

    pogokeen r7793 13 Jul, 18:48 Fix
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    Additionally, remove the no longer necessary shader generated headers folder from .gitignore

Build 7789

12 Jul 2019 · 2 commits · 1 author SVN
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  • General

    Fix stupid bug with sprite shadows in Polymost

    TerminX r7789 12 Jul, 20:20 FixEngine
  • General

    Voxel fixes from Nuke

    TerminX r7788 12 Jul, 20:20 FixEngine

Build 7776

7 Jul 2019 · 5 commits · 1 author SVN
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  • General

    Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations

    TerminX r7773 7 Jul, 17:41 Fix
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    This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.

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Build 7767

6 Jul 2019 · 2 commits · 1 author SVN
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  • General

    Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle

    TerminX r7767 6 Jul, 10:54 FixEngine
  • General

    Fix audio position updating in automap mode

    TerminX r7766 6 Jul, 10:54 Fix