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2023.10.07.Log2090.txt

📄SVN 📅2023-10-07 💾3,6 KB 0 Parsed entries CON BUILD FIX
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commit 36a2f290d876c10ae3e830f57b973f90bca68efd
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Oct 7 11:51:15 2023 -0700

    Duke3d: fix USE_OPENGL=0 build

commit 4d62a72a052cb9826715956209d82d150d633382
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Oct 7 11:45:39 2023 -0700

    Duke3d: add -nocontroller parameter to completely disable SDL controller support

commit f07e028b8318f4d41072561b915158414eec7e67
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Sep 29 11:06:09 2023 -0700

    engine: add warning if TROR somehow tries to draw the same wall more than once per frame

commit c020cc8c7f072fc9aa020e8a17d06afc3c73d857
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Oct 7 09:30:10 2023 -0700

    Duke3d: use "--" instead of "-" for unbound keys in the keyboard configuration menu

commit e672ede53bff65501c4f65308b9304b6494e80f3
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Oct 7 09:23:29 2023 -0700

    engine: don't pass SDL_INIT_HAPTIC to SDL_InitSubSystem() because it's not actually used for game controllers

commit 5b7e8085957b995ebb01bd9253803ab0659b6038
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Oct 7 09:15:04 2023 -0700

    Duke3d: fix population of startup window input device drop-down by moving their values back to the launcher configuration (eduke32.cfg)

commit 6220b0d988592cd7bcfc87a501fedd33cc95c211
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Oct 6 07:58:35 2023 -0700

    Duke3d: add volume control for Duke Talk and an extra sound flag for other speech that should respect the same volume level (64)

commit e10f2c826dd20d3415fa4526e13492041017ba9d
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Oct 6 03:06:57 2023 -0700

    Duke3d: replace custom HTTP version check with https://github.com/yhirose/cpp-httplib
    
    This wasn't necessarily a required change, but some users have been having a Windows Defender issue where a bad machine learning definition thinks all our binaries are some weird trojan. I'm hoping that switching to a HTTP library used by thousands of other projects will improve something on that front, but it's just a guess.

commit 621fb47a3b5080a3095193f5152bbc29a84330ce
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Oct 6 01:09:51 2023 -0700

    Duke3d: add .ang member for walls in CON

commit 5bc8467379962b6345e2e269f0c84cbb1f40d1b1
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Oct 5 23:03:52 2023 -0700

    Duke: make sounds permanent in cache again for the time being

commit 3dc5167eaeb6fe871f463c2d859769391fbce970
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Oct 5 22:22:43 2023 -0700

    Windows: SDL 2.28.4

commit 7198c141850b5746ff7bc64d83481bc772434361
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Oct 4 15:54:53 2023 -0700

    Duke3d: fix error in d0e4efe55c39781654b7f3973bedf557f0c3dfd0

commit 32ebc6c26fa3e1a7ee37c633ca72071bf9787cda
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Oct 4 11:56:48 2023 -0700

    engine: clarify windowsHandleFocusChange() logic

commit 66d4aca9c3da48050a66655574cbe674610f866a
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Oct 4 08:23:07 2023 -0700

    Duke3d: allow the user to choose whether to continue with internal scripts once bad CON files are encountered in their game directory

commit efb5fefd75af4c0b4978326714c15c29b32c8723
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Oct 4 02:26:18 2023 -0700

    engine: disable glGetGraphicsResetStatus() stuff for now

See https://voidpoint.io/terminx/eduke32 for more details.