Detail
2023.09.04.Log2079.txt
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commit da49d94b9b93a5da5962e088f3548ba25bba2cb9
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Mon Sep 4 19:29:41 2023 +0200
Duke3D: fix actors on lotag 1 sectors not being squishable
Squishing is now prevented if SE7 is present (as previously intended),
or when the actor is standing on submergible TROR water.
Fixes terminx/eduke32#283
commit 1e3d72e3dcada75bf8d028d95c7bce1a756e27fa
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Mon Sep 4 18:31:30 2023 +0200
Engine: fix regressions with clipupdatesector() from df868267
This resolves a bug in Duke3D where the player couldn't move
while shrunk if a TROR sector was present on the map.
It also ensures that the original clipping is used if no TROR
bunch is present inside the sector in question. This should
reduce the amount of backwards-compatibility problems.
commit 027baac7e51698dd9e1ba67b88d26f3a7f686768
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Mon Sep 4 15:40:25 2023 +0200
Engine: Fix clipmove() problems with TROR wall geometry resulting from commit 7f00d5ce
The changes are now more conservative and only affect sprites on TROR layers.
See https://voidpoint.io/terminx/eduke32 for more details.