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2021.11.24.Log1978.txt

📄SVN 📅2021-11-24 💾2,6 KB 0 Parsed entries CON BUILD FIX
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commit b047d370179f847ba4831a0b4e2dc691919bc436
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Nov 24 04:29:16 2021 -0800

    engine: fix dumbass GL state oversights

commit af2adccd758635f1b835e554fffb3e08f81932dd
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Nov 24 04:29:16 2021 -0800

    engine: fix stupid copy/paste error in b6740a7b32d352e6d71a5be0bc118f381599933e

commit 38eba41b742b5e0cd79bec41a98a915f91621c74
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Nov 24 04:29:16 2021 -0800

    Duke3d: WIP controller force feedback (rumble) support
    
    Currently hard-coded with no real customization; algorithm and range of values will certainly change but the current implementation attempts to automatically discern appropriate force feedback values based on the potential damage inflicted by projectiles the player fires, events occurring in the map such as explosions and earthquakes, and on the damage the player receives.
    
    A future commit will likely contain a way to send the force feedback impulses from CON.

commit a81be4c725e6af05cba5187990f61eda55b71bd6
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Nov 24 04:29:16 2021 -0800

    engine: work on controller features

commit 0178c7c95f994a8c423f02bee49cdb7910e41c23
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Nov 24 04:29:16 2021 -0800

    Duke3d: fix oversight in current A_RadiusDamage() implementation that allowed a sprite to inflict radius damage on itself

commit a3426ec1f5ca81086feba9f19390c3411f02836d
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Nov 24 04:29:16 2021 -0800

    engine: fix animvpx

commit 5bd6c57a64db9d526b0caefd6c529e6c4f5b5fc9
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Nov 24 04:29:16 2021 -0800

    engine: unify some code duplication between gloadtile_hi() and mdloadskin()

commit 32865f53bb4f4c8bc641e3f4a8e514a1b73395ba
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Nov 24 04:29:16 2021 -0800

    asyncplusplus: update to 7d44011c7d450488e6ab695d09eb959f7d38414b
    
    No functional changes here.

commit a66705e1b02260553b4211bdb360d634f4b520cc
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 26 03:10:04 2021 -0800

    Duke3d: fix Fury build

commit 62e5ec77ca5f20feba88685a2599acdb55c9b092
Author: Jordon Moss <mossj32@gmail.com>
Date:   Sun Nov 28 16:04:16 2021 -0800

    engine: Add parameter to mdgetskinmap enabling fallback to other skins if one for the current pal isn't found.

See https://voidpoint.io/terminx/eduke32 for more details.