Browse logs with clarity: filter by type/year, search text, and inspect parsed commit details.

2100Total Files
2088SVN Logs
12Git Changelogs
1541Filtered Results

Detail

2019.12.04.Log1724.txt

📄SVN 📅2019-12-04 💾2,6 KB 8 Parsed entries CON FIX

Revision r8359

Factor tileshades determination into polymost_usetileshades()

Revision r8358

Fix an error in the removal of r_usetileshades

Despite the default mode being 2 and the option being removed, statements reading (r_usetileshades == 1 && !(globalflags & GLOBAL_NO_GL_TILESHADES)) were changed to (!(globalflags & GLOBAL_NO_GL_TILESHADES)) instead of (false).

Fortunately, this has no effect with default settings (r_usenewshading == 4).

Revision r8357

Fix GLOBAL_NO_GL_TILESHADES since the implementation of the shader in Polymost

Patch from Fox and Nuke.YKT.

Revision r8356

Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)

Patch from Fox.

Revision r8355

SW: Avoid a one-pixel tall hall of mirrors above the full status bar

Revision r8354

SW: Draw the status bar under the menu instead of over it

Revision r8353

SW: Don't show the status bar during the end of level screen

Revision r8352

SW: Left-pin the mini HUD in widescreen
Raw Content
------------------------------------------------------------------------
r8360 | hendricks266 | 2019-12-04 21:41:02 -0800 (Wed, 04 Dec 2019) | 7 lines

Re-add r_usetileshades

This reverts most of r7420.

Menus are unchanged. This setting should be left to cvars.

This is only a kill switch for the feature. This does not re-add the non-default former mode 1, which requires additional code complexity. See r4459 for more discussion of the difference between modes.
------------------------------------------------------------------------
r8359 | hendricks266 | 2019-12-04 21:40:58 -0800 (Wed, 04 Dec 2019) | 1 line

Factor tileshades determination into polymost_usetileshades()
------------------------------------------------------------------------
r8358 | hendricks266 | 2019-12-04 21:40:54 -0800 (Wed, 04 Dec 2019) | 5 lines

Fix an error in the removal of r_usetileshades

Despite the default mode being 2 and the option being removed, statements reading (r_usetileshades == 1 && !(globalflags & GLOBAL_NO_GL_TILESHADES)) were changed to (!(globalflags & GLOBAL_NO_GL_TILESHADES)) instead of (false).

Fortunately, this has no effect with default settings (r_usenewshading == 4).
------------------------------------------------------------------------
r8357 | hendricks266 | 2019-12-04 21:40:50 -0800 (Wed, 04 Dec 2019) | 3 lines

Fix GLOBAL_NO_GL_TILESHADES since the implementation of the shader in Polymost

Patch from Fox and Nuke.YKT.
------------------------------------------------------------------------
r8356 | hendricks266 | 2019-12-04 21:40:46 -0800 (Wed, 04 Dec 2019) | 3 lines

Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)

Patch from Fox.
------------------------------------------------------------------------
r8355 | hendricks266 | 2019-12-04 21:40:43 -0800 (Wed, 04 Dec 2019) | 1 line

SW: Avoid a one-pixel tall hall of mirrors above the full status bar
------------------------------------------------------------------------
r8354 | hendricks266 | 2019-12-04 21:40:38 -0800 (Wed, 04 Dec 2019) | 1 line

SW: Draw the status bar under the menu instead of over it
------------------------------------------------------------------------
r8353 | hendricks266 | 2019-12-04 21:40:34 -0800 (Wed, 04 Dec 2019) | 1 line

SW: Don't show the status bar during the end of level screen
------------------------------------------------------------------------
r8352 | hendricks266 | 2019-12-04 21:40:30 -0800 (Wed, 04 Dec 2019) | 1 line

SW: Left-pin the mini HUD in widescreen
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.