Browse logs with clarity: filter by type/year, search text, and inspect parsed commit details.

2100Total Files
2088SVN Logs
12Git Changelogs
1541Filtered Results

Detail

2019.10.19.Log1708.txt

📄SVN 📅2019-10-19 💾22,1 KB 94 Parsed entries BUILD FIX

Revision r8228

Tweak the priority classes set by win_priorityclass

Revision r8227

Fix issue causing maps to sometimes fail to load

Revision r8226

Band-aid fix an issue with the tile packer preventing MSVC builds from working

Revision r8225

Prefer uint32_t over unsigned int

Revision r8224

The constening

Revision r8223

Add mus_adlibstereo cvar to enable and disable AdLib stereo mode

Revision r8222

Add a cvar array for audiolib

Revision r8221

Further small midi cleanup changes--nothing functional

Revision r8220

Further AdLib cleanup... leaving this in a separate commit in case I fucked something up

Revision r8219

Further audiolib work... I think this is almost done!

Revision r8218

More audiolib work

Revision r8217

Sort lists of things in the makefile

I'm not gonna lie, I got some kind of weird OCD pleasure out of this.

Revision r8216

Audiolib rework WIP

This attempts to rectify the differences between versions of JFAudiolib created after we forked the code, and the extra features contained in Nuke.YKT's fork of our version.

Revision r8215

New files for audiolib

This is in a separate commit just to make the changes to existing files easier to go through.

Revision r8214

Use SDL audiolib driver on Windows

This shitcans the SDL_mixer requirement but leaves platforms other than Windows without built-in MIDI playback capability until Nuke.YKT's OPL3 emulator is merged. This also reworks sdlmusic.cpp into music_external.cpp, including an untested port of the code to Windows.

Revision r8213

Misc audiolib cleanups

Revision r8212

Add snd_tryformats cvar to disable automatic loading of .ogg and .flac versions of sound and music

Revision r8211

With MinGW GCC, you get a different __cpuid() depending on whether or not you include cpuid.h. That is strange.

This fixes sysReadCPUID() to work on more than just Windows.

Revision r8210

Add -Wno-deprecated-declarations to the warnings for GCC 9 and up

Revision r8209

Remove Android.mk

Revision r8208

Fix tiny header issue

Revision r8207

Don't try videoSetGameMode() if there aren't any valid modes

Revision r8206

Patch from Nuke.YKT to fix polygon leakage issue with NPOT skies in Polymost

Revision r8205

Bump default cache1d size to 128MB in the editor and add support for the cachesize def token

Revision r8204

cache1d rework

This turns cache1d into a reusable class that can be used to implement multiple caches for different types of data. Also adds a "cacheinfo" console command that prints out some statistics about the cache.

Revision r8203

Move DEBUG_ALLOCACHE_AS_MALLOC crap to the bottom of cache1d.cpp instead of having preprocessor garbage in every function

Revision r8202

This seems like it should be allocated permanently (value 255) instead of merely marked as locked (value 200)

There doesn't seem to be any functionality implemented to re-load voxels if they're removed from the cache, and blocks marked as locked can still be pushed out of the cache if the cache is full and a large allocation won't fit anywhere else.

Revision r8201

Better cache1d enums plus some general cache1d maintenance

Renamed variables, added usage of said enums, etc.

Revision r8200

Speed up G_ReadGLFrame() by just grabbing a chunk of memory from cache1d instead of doing a huge malloc()

Revision r8199

Separate the filesystem portion of cache1d.cpp and move it into vfs.cpp

Yes, the engine tools (kextract, etc) still compile.

Revision r8198

Fix misplaced files in VS solution filters

Revision r8197

audiolib: pull memory for vorbis_data struct from cache1d

This gets rid of one calloc() and free() per vorbis voice playback, and most of the time allows reuse of the block from cache1d across multiple uses of the VoiceNode.

Revision r8196

Add CACHE1D_ENTRY_FREE and CACHE1D_ENTRY_PERMANENT enums

Revision r8195

Wait to run G_MoveLoop() until a frame has just been rendered

This should give G_MoveLoop() a better chance to not run past the time when another frame is to be drawn.

Revision r8194

Silence a warning

Revision r8193

Replace usages of deprecated LZ4_decompress_fast() API with LZ4_decompress_safe() as recommended by current LZ4 documentation

Revision r8192

Add #pragma once to debugbreak.h and remove it from separate inclusion in a couple of translation units as we're including it directly in compat.h now

Revision r8191

Add fatal_exit(), a slightly different method of terminating the process upon error

On Windows, this writes an event to the system event log for later retrieval.

Revision r8190

Use EXIT_FAILURE and EXIT_SUCCESS from stdlib.h when calling exit()

Revision r8189

Use zpl_virtual_memory_page_size() to implement our Bgetpagesize()

Revision r8188

Make Bgetsysmemsize() return size_t

Revision r8187

Use zpl_vm (backed by VirtualAlloc or mmap) for larger memory chunks

Revision r8186

Update LZ4 to e8baeca51ef2003d6c9ec21c32f1563fef1065b9

Revision r8185

Update xxHash to 1ea98d6a38300f7224869de856a876a2050cdf78

Revision r8184

Add const to dest parameter of MV_Reverb()

Revision r8183

Use templates for audiolib mixing functions

Patch from NY00123.

Revision r8182

This lets sys_timer mode 4 (rdtsc) work on ARM

...probably

Revision r8181

Fix issue with crouch toggle and jetpack

Revision r8180

Explicitly yield audio data fill thread when work is finished

Revision r8179

Add portions of the ZPL library, a public domain collection of useful helper functions and structures

See https://github.com/zpl-c/zpl

I'm not including all of it, but I have plans for some of what is there.

Revision r8178

Remove limit of MAXCACHEOBJECTS in favor of dynamic allocation/expansion of the cache index

Somewhat based on a patch from Doom64hunter.

Revision r8177

Make the lock ptr the first member of the cactype struct as it's the most accessed

Revision r8176

These changes are on top of the enet.h from the previous commit and are what I needed to build under MSYS2 without warnings or errors

Revision r8175

Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support

Revision r8174

Significant reworks to everything in winbits.cpp

Important cvars after this commit:

sys_timer
win_systemtimermode
win_priorityclass

Revision r8173

Add missing header to VS project

Revision r8172

Add cvar to control ntdll.dll timer voodoo

Revision r8171

Implement sys_timer cvar with several different choices of timers to control frame pacing

Revision r8170

This is useless

Revision r8169

Rename timerUpdate() and timerGetRate() to timerUpdateClock() and timerGetClockRate(), because they both only apply to totalclock

Revision r8168

Use nanosleep instead of usleep

Revision r8167

Patch from Doom64hunter to address a couple of issues with per-map art

Revision r8166

Renderer sprite sorting patch from Nuke.YKT

Revision r8165

Explicitly implement timerGetTicksU64() with chrono::high_resolution_timer and use chrono::steady_clock for regular timerGetHiTicks() and totalclock

Revision r8164

Recalculate frame limiter delay every time a frame is drawn

This is an attempt to work around issues that arise when timerGetTicksU64() isn't monotonic. Timing situations like that shouldn't happen, but some systems have pretty messed up configurations.

Revision r8163

Let's try something different for r_swapcomplete

Revision r8162

Remove obsolete win_uninit() function

Revision r8161

Disable SDL's built-in signal handler

Revision r8160

Call debug_break() from attach_debugger_here() in builds with DEBUGGINGAIDS enabled

Revision r8159

This old 3dfx and SiS hardware isn't capable of running our GL renderer and never will be

Revision r8158

Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166

Revision r8157

Simplify SDL subsystem init a little

Revision r8156

Rename BUILD_xxx debug env vars to EDUKE32_xxx

Add EDUKE32_NO_NVIDIA_THREADED_OPTIMIZATIONS for Linux and EDUKE32_NO_XINPUT for Windows

Revision r8155

Don't send a mouse event when clicking to re-focus the game window

Revision r8154

Fix oversight where the check for whether the loaded version of SDL is new enough was never updated for SDL2

Revision r8153

GLU isn't loaded with SDL, so calling SDL_GetError() here is pretty useless

Revision r8152

Use aligned allocation for the block gamecontrollerdb.txt is read into

I know, unnecessary.

Revision r8151

SDL_free() is not for pointers to SDL_RWops structures...

Revision r8150

Don't use the SDL joystick API with SDL2, just the updated one for game controllers

Revision r8149

Add optional duration parameter to idle()

Revision r8148

Clamp nextPageDelay in G_FPSLimit() to 0.0 - g_frameDelay

Revision r8147

Increase timer resolution on Windows

Revision r8146

Remove win_allowtaskswitching()

We weren't ever calling win_allowtaskswitching(0) anywhere, and when I tried it, it did not work. Broken functionality to try and block alt + tab is not necessary.

Revision r8145

Use timeGetTime() to implement timerGetTicks() on Windows

Revision r8144

Remove dead function declarations

Revision r8143

This function declaration was in the wrong header

Revision r8142

Update xxHash to git commit cd0f5c22095c49c35104dca86620322801f14893

Revision r8141

Use timerGetHiTicks() instead of timerGetTicks() for timing in osdfunc_fileinfo()

Revision r8140

G_HandleAsync() -> gameHandleEvents()

Revision r8139

Partial timer cleanup

After this revision, the only place timerUpdate() is called is from within handleevents(). S_Cleanup(), MUSIC_Update(), and G_HandleSpecialKeys() are now called from a timer callback set with timerSetCallback(). This more or less deprecates the usage of faketimerhandler() in EDuke32 and Mapster32, but other games still rely on the functionality.

Revision r8138

Reword stupid error message that has probably never even been seen

Revision r8137

ifdef DEBUGGINGAIDS for this quick exit crap

this is more like regular AIDS than DEBUGGINGAIDS though

Revision r8136

Use tabledivide64() in timerUpdate()

Revision r8135

Ugh, apparently we rely on this for FURY
Raw Content
------------------------------------------------------------------------
r8229 | terminx | 2019-10-19 17:18:16 -0700 (Sat, 19 Oct 2019) | 1 line

I thought this would work but I'm stupid :D
------------------------------------------------------------------------
r8228 | terminx | 2019-10-19 16:49:02 -0700 (Sat, 19 Oct 2019) | 1 line

Tweak the priority classes set by win_priorityclass
------------------------------------------------------------------------
r8227 | terminx | 2019-10-19 16:48:59 -0700 (Sat, 19 Oct 2019) | 1 line

Fix issue causing maps to sometimes fail to load
------------------------------------------------------------------------
r8226 | terminx | 2019-10-19 16:48:55 -0700 (Sat, 19 Oct 2019) | 1 line

Band-aid fix an issue with the tile packer preventing MSVC builds from working
------------------------------------------------------------------------
r8225 | terminx | 2019-10-19 16:48:51 -0700 (Sat, 19 Oct 2019) | 1 line

Prefer uint32_t over unsigned int
------------------------------------------------------------------------
r8224 | terminx | 2019-10-19 16:48:44 -0700 (Sat, 19 Oct 2019) | 1 line

The constening
------------------------------------------------------------------------
r8223 | terminx | 2019-10-19 16:48:40 -0700 (Sat, 19 Oct 2019) | 1 line

Add mus_adlibstereo cvar to enable and disable AdLib stereo mode
------------------------------------------------------------------------
r8222 | terminx | 2019-10-19 16:48:35 -0700 (Sat, 19 Oct 2019) | 1 line

Add a cvar array for audiolib
------------------------------------------------------------------------
r8221 | terminx | 2019-10-19 16:48:31 -0700 (Sat, 19 Oct 2019) | 1 line

Further small midi cleanup changes--nothing functional
------------------------------------------------------------------------
r8220 | terminx | 2019-10-19 16:48:26 -0700 (Sat, 19 Oct 2019) | 1 line

Further AdLib cleanup... leaving this in a separate commit in case I fucked something up
------------------------------------------------------------------------
r8219 | terminx | 2019-10-19 16:48:20 -0700 (Sat, 19 Oct 2019) | 1 line

Further audiolib work... I think this is almost done!
------------------------------------------------------------------------
r8218 | terminx | 2019-10-19 16:48:08 -0700 (Sat, 19 Oct 2019) | 1 line

More audiolib work
------------------------------------------------------------------------
r8217 | terminx | 2019-10-19 16:47:59 -0700 (Sat, 19 Oct 2019) | 3 lines

Sort lists of things in the makefile

I'm not gonna lie, I got some kind of weird OCD pleasure out of this.
------------------------------------------------------------------------
r8216 | terminx | 2019-10-19 16:47:54 -0700 (Sat, 19 Oct 2019) | 3 lines

Audiolib rework WIP

This attempts to rectify the differences between versions of JFAudiolib created after we forked the code, and the extra features contained in Nuke.YKT's fork of our version.
------------------------------------------------------------------------
r8215 | terminx | 2019-10-19 16:47:42 -0700 (Sat, 19 Oct 2019) | 3 lines

New files for audiolib

This is in a separate commit just to make the changes to existing files easier to go through.
------------------------------------------------------------------------
r8214 | terminx | 2019-10-19 16:47:29 -0700 (Sat, 19 Oct 2019) | 3 lines

Use SDL audiolib driver on Windows

This shitcans the SDL_mixer requirement but leaves platforms other than Windows without built-in MIDI playback capability until Nuke.YKT's OPL3 emulator is merged. This also reworks sdlmusic.cpp into music_external.cpp, including an untested port of the code to Windows.
------------------------------------------------------------------------
r8213 | terminx | 2019-10-19 16:47:19 -0700 (Sat, 19 Oct 2019) | 1 line

Misc audiolib cleanups
------------------------------------------------------------------------
r8212 | terminx | 2019-10-19 16:47:12 -0700 (Sat, 19 Oct 2019) | 1 line

Add snd_tryformats cvar to disable automatic loading of .ogg and .flac versions of sound and music
------------------------------------------------------------------------
r8211 | terminx | 2019-10-19 16:47:08 -0700 (Sat, 19 Oct 2019) | 3 lines

With MinGW GCC, you get a different __cpuid() depending on whether or not you include cpuid.h. That is strange.

This fixes sysReadCPUID() to work on more than just Windows.
------------------------------------------------------------------------
r8210 | terminx | 2019-10-19 16:47:04 -0700 (Sat, 19 Oct 2019) | 1 line

Add -Wno-deprecated-declarations to the warnings for GCC 9 and up
------------------------------------------------------------------------
r8209 | terminx | 2019-10-19 16:47:01 -0700 (Sat, 19 Oct 2019) | 1 line

Remove Android.mk
------------------------------------------------------------------------
r8208 | terminx | 2019-10-19 16:46:58 -0700 (Sat, 19 Oct 2019) | 1 line

Fix tiny header issue
------------------------------------------------------------------------
r8207 | terminx | 2019-10-19 16:46:54 -0700 (Sat, 19 Oct 2019) | 1 line

Don't try videoSetGameMode() if there aren't any valid modes
------------------------------------------------------------------------
r8206 | terminx | 2019-10-19 16:46:50 -0700 (Sat, 19 Oct 2019) | 1 line

Patch from Nuke.YKT to fix polygon leakage issue with NPOT skies in Polymost
------------------------------------------------------------------------
r8205 | terminx | 2019-10-19 16:46:46 -0700 (Sat, 19 Oct 2019) | 1 line

Bump default cache1d size to 128MB in the editor and add support for the cachesize def token
------------------------------------------------------------------------
r8204 | terminx | 2019-10-19 16:46:41 -0700 (Sat, 19 Oct 2019) | 3 lines

cache1d rework

This turns cache1d into a reusable class that can be used to implement multiple caches for different types of data. Also adds a "cacheinfo" console command that prints out some statistics about the cache.
------------------------------------------------------------------------
r8203 | terminx | 2019-10-19 16:46:34 -0700 (Sat, 19 Oct 2019) | 1 line

Move DEBUG_ALLOCACHE_AS_MALLOC crap to the bottom of cache1d.cpp instead of having preprocessor garbage in every function
------------------------------------------------------------------------
r8202 | terminx | 2019-10-19 16:46:30 -0700 (Sat, 19 Oct 2019) | 3 lines

This seems like it should be allocated permanently (value 255) instead of merely marked as locked (value 200)

There doesn't seem to be any functionality implemented to re-load voxels if they're removed from the cache, and blocks marked as locked can still be pushed out of the cache if the cache is full and a large allocation won't fit anywhere else.
------------------------------------------------------------------------
r8201 | terminx | 2019-10-19 16:46:26 -0700 (Sat, 19 Oct 2019) | 3 lines

Better cache1d enums plus some general cache1d maintenance

Renamed variables, added usage of said enums, etc.
------------------------------------------------------------------------
r8200 | terminx | 2019-10-19 16:46:17 -0700 (Sat, 19 Oct 2019) | 1 line

Speed up G_ReadGLFrame() by just grabbing a chunk of memory from cache1d instead of doing a huge malloc()
------------------------------------------------------------------------
r8199 | terminx | 2019-10-19 16:46:12 -0700 (Sat, 19 Oct 2019) | 3 lines

Separate the filesystem portion of cache1d.cpp and move it into vfs.cpp

Yes, the engine tools (kextract, etc) still compile.
------------------------------------------------------------------------
r8198 | terminx | 2019-10-19 16:46:04 -0700 (Sat, 19 Oct 2019) | 1 line

Fix misplaced files in VS solution filters
------------------------------------------------------------------------
r8197 | terminx | 2019-10-19 16:46:00 -0700 (Sat, 19 Oct 2019) | 3 lines

audiolib: pull memory for vorbis_data struct from cache1d

This gets rid of one calloc() and free() per vorbis voice playback, and most of the time allows reuse of the block from cache1d across multiple uses of the VoiceNode.
------------------------------------------------------------------------
r8196 | terminx | 2019-10-19 16:45:56 -0700 (Sat, 19 Oct 2019) | 1 line

Add CACHE1D_ENTRY_FREE and CACHE1D_ENTRY_PERMANENT enums
------------------------------------------------------------------------
r8195 | terminx | 2019-10-19 16:45:49 -0700 (Sat, 19 Oct 2019) | 3 lines

Wait to run G_MoveLoop() until a frame has just been rendered

This should give G_MoveLoop() a better chance to not run past the time when another frame is to be drawn.
------------------------------------------------------------------------
r8194 | terminx | 2019-10-19 16:45:45 -0700 (Sat, 19 Oct 2019) | 1 line

Silence a warning
------------------------------------------------------------------------
r8193 | terminx | 2019-10-19 16:45:41 -0700 (Sat, 19 Oct 2019) | 1 line

Replace usages of deprecated LZ4_decompress_fast() API with LZ4_decompress_safe() as recommended by current LZ4 documentation
------------------------------------------------------------------------
r8192 | terminx | 2019-10-19 16:45:36 -0700 (Sat, 19 Oct 2019) | 1 line

Add #pragma once to debugbreak.h and remove it from separate inclusion in a couple of translation units as we're including it directly in compat.h now
------------------------------------------------------------------------
r8191 | terminx | 2019-10-19 16:45:31 -0700 (Sat, 19 Oct 2019) | 3 lines

Add fatal_exit(), a slightly different method of terminating the process upon error

On Windows, this writes an event to the system event log for later retrieval.
------------------------------------------------------------------------
r8190 | terminx | 2019-10-19 16:45:24 -0700 (Sat, 19 Oct 2019) | 1 line

Use EXIT_FAILURE and EXIT_SUCCESS from stdlib.h when calling exit()
------------------------------------------------------------------------
r8189 | terminx | 2019-10-19 16:45:18 -0700 (Sat, 19 Oct 2019) | 1 line

Use zpl_virtual_memory_page_size() to implement our Bgetpagesize()
------------------------------------------------------------------------
r8188 | terminx | 2019-10-19 16:45:14 -0700 (Sat, 19 Oct 2019) | 1 line

Make Bgetsysmemsize() return size_t
------------------------------------------------------------------------
r8187 | terminx | 2019-10-19 16:45:10 -0700 (Sat, 19 Oct 2019) | 1 line

Use zpl_vm (backed by VirtualAlloc or mmap) for larger memory chunks
------------------------------------------------------------------------
r8186 | terminx | 2019-10-19 16:45:06 -0700 (Sat, 19 Oct 2019) | 1 line

Update LZ4 to e8baeca51ef2003d6c9ec21c32f1563fef1065b9
------------------------------------------------------------------------
r8185 | terminx | 2019-10-19 16:45:01 -0700 (Sat, 19 Oct 2019) | 1 line

Update xxHash to 1ea98d6a38300f7224869de856a876a2050cdf78
------------------------------------------------------------------------
r8184 | terminx | 2019-10-19 16:44:57 -0700 (Sat, 19 Oct 2019) | 1 line

Add const to dest parameter of MV_Reverb()
------------------------------------------------------------------------
r8183 | terminx | 2019-10-19 16:44:53 -0700 (Sat, 19 Oct 2019) | 3 lines

Use templates for audiolib mixing functions

Patch from NY00123.
------------------------------------------------------------------------
r8182 | terminx | 2019-10-19 16:44:48 -0700 (Sat, 19 Oct 2019) | 3 lines

This lets sys_timer mode 4 (rdtsc) work on ARM

...probably
------------------------------------------------------------------------
r8181 | terminx | 2019-10-19 16:44:45 -0700 (Sat, 19 Oct 2019) | 1 line

Fix issue with crouch toggle and jetpack
------------------------------------------------------------------------
r8180 | terminx | 2019-10-19 16:44:41 -0700 (Sat, 19 Oct 2019) | 1 line

Explicitly yield audio data fill thread when work is finished
------------------------------------------------------------------------
r8179 | terminx | 2019-10-19 16:44:36 -0700 (Sat, 19 Oct 2019) | 5 lines

Add portions of the ZPL library, a public domain collection of useful helper functions and structures

See https://github.com/zpl-c/zpl

I'm not including all of it, but I have plans for some of what is there.
------------------------------------------------------------------------
r8178 | terminx | 2019-10-19 16:44:30 -0700 (Sat, 19 Oct 2019) | 3 lines

Remove limit of MAXCACHEOBJECTS in favor of dynamic allocation/expansion of the cache index

Somewhat based on a patch from Doom64hunter.
------------------------------------------------------------------------
r8177 | terminx | 2019-10-19 16:44:26 -0700 (Sat, 19 Oct 2019) | 1 line

Make the lock ptr the first member of the cactype struct as it's the most accessed
------------------------------------------------------------------------
r8176 | terminx | 2019-10-19 16:44:22 -0700 (Sat, 19 Oct 2019) | 1 line

These changes are on top of the enet.h from the previous commit and are what I needed to build under MSYS2 without warnings or errors
------------------------------------------------------------------------
r8175 | terminx | 2019-10-19 16:44:15 -0700 (Sat, 19 Oct 2019) | 1 line

Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support
------------------------------------------------------------------------
r8174 | terminx | 2019-10-19 16:44:03 -0700 (Sat, 19 Oct 2019) | 7 lines

Significant reworks to everything in winbits.cpp

Important cvars after this commit:

sys_timer
win_systemtimermode
win_priorityclass
------------------------------------------------------------------------
r8173 | terminx | 2019-10-19 16:43:55 -0700 (Sat, 19 Oct 2019) | 1 line

Add missing header to VS project
------------------------------------------------------------------------
r8172 | terminx | 2019-10-19 16:43:51 -0700 (Sat, 19 Oct 2019) | 1 line

Add cvar to control ntdll.dll timer voodoo
------------------------------------------------------------------------
r8171 | terminx | 2019-10-19 16:43:46 -0700 (Sat, 19 Oct 2019) | 1 line

Implement sys_timer cvar with several different choices of timers to control frame pacing
------------------------------------------------------------------------
r8170 | terminx | 2019-10-19 16:43:38 -0700 (Sat, 19 Oct 2019) | 1 line

This is useless
------------------------------------------------------------------------
r8169 | terminx | 2019-10-19 16:43:35 -0700 (Sat, 19 Oct 2019) | 1 line

Rename timerUpdate() and timerGetRate() to timerUpdateClock() and timerGetClockRate(), because they both only apply to totalclock
------------------------------------------------------------------------
r8168 | terminx | 2019-10-19 16:43:30 -0700 (Sat, 19 Oct 2019) | 1 line

Use nanosleep instead of usleep
------------------------------------------------------------------------
r8167 | terminx | 2019-10-19 16:43:26 -0700 (Sat, 19 Oct 2019) | 1 line

Patch from Doom64hunter to address a couple of issues with per-map art
------------------------------------------------------------------------
r8166 | terminx | 2019-10-19 16:43:22 -0700 (Sat, 19 Oct 2019) | 1 line

Renderer sprite sorting patch from Nuke.YKT
------------------------------------------------------------------------
r8165 | terminx | 2019-10-19 16:43:18 -0700 (Sat, 19 Oct 2019) | 1 line

Explicitly implement timerGetTicksU64() with chrono::high_resolution_timer and use chrono::steady_clock for regular timerGetHiTicks() and totalclock
------------------------------------------------------------------------
r8164 | terminx | 2019-10-19 16:43:15 -0700 (Sat, 19 Oct 2019) | 3 lines

Recalculate frame limiter delay every time a frame is drawn

This is an attempt to work around issues that arise when timerGetTicksU64() isn't monotonic. Timing situations like that shouldn't happen, but some systems have pretty messed up configurations.
------------------------------------------------------------------------
r8163 | terminx | 2019-10-19 16:43:11 -0700 (Sat, 19 Oct 2019) | 1 line

Let's try something different for r_swapcomplete
------------------------------------------------------------------------
r8162 | terminx | 2019-10-19 16:43:07 -0700 (Sat, 19 Oct 2019) | 1 line

Remove obsolete win_uninit() function
------------------------------------------------------------------------
r8161 | terminx | 2019-10-19 16:43:02 -0700 (Sat, 19 Oct 2019) | 1 line

Disable SDL's built-in signal handler
------------------------------------------------------------------------
r8160 | terminx | 2019-10-19 16:42:59 -0700 (Sat, 19 Oct 2019) | 1 line

Call debug_break() from attach_debugger_here() in builds with DEBUGGINGAIDS enabled
------------------------------------------------------------------------
r8159 | terminx | 2019-10-19 16:42:55 -0700 (Sat, 19 Oct 2019) | 1 line

This old 3dfx and SiS hardware isn't capable of running our GL renderer and never will be
------------------------------------------------------------------------
r8158 | terminx | 2019-10-19 16:42:51 -0700 (Sat, 19 Oct 2019) | 1 line

Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166
------------------------------------------------------------------------
r8157 | terminx | 2019-10-19 16:42:47 -0700 (Sat, 19 Oct 2019) | 1 line

Simplify SDL subsystem init a little
------------------------------------------------------------------------
r8156 | terminx | 2019-10-19 16:42:44 -0700 (Sat, 19 Oct 2019) | 3 lines

Rename BUILD_xxx debug env vars to EDUKE32_xxx

Add EDUKE32_NO_NVIDIA_THREADED_OPTIMIZATIONS for Linux and EDUKE32_NO_XINPUT for Windows
------------------------------------------------------------------------
r8155 | terminx | 2019-10-19 16:42:39 -0700 (Sat, 19 Oct 2019) | 1 line

Don't send a mouse event when clicking to re-focus the game window
------------------------------------------------------------------------
r8154 | terminx | 2019-10-19 16:42:36 -0700 (Sat, 19 Oct 2019) | 1 line

Fix oversight where the check for whether the loaded version of SDL is new enough was never updated for SDL2
------------------------------------------------------------------------
r8153 | terminx | 2019-10-19 16:42:32 -0700 (Sat, 19 Oct 2019) | 1 line

GLU isn't loaded with SDL, so calling SDL_GetError() here is pretty useless
------------------------------------------------------------------------
r8152 | terminx | 2019-10-19 16:42:28 -0700 (Sat, 19 Oct 2019) | 3 lines

Use aligned allocation for the block gamecontrollerdb.txt is read into

I know, unnecessary.
------------------------------------------------------------------------
r8151 | terminx | 2019-10-19 16:42:24 -0700 (Sat, 19 Oct 2019) | 1 line

SDL_free() is not for pointers to SDL_RWops structures...
------------------------------------------------------------------------
r8150 | terminx | 2019-10-19 16:42:21 -0700 (Sat, 19 Oct 2019) | 1 line

Don't use the SDL joystick API with SDL2, just the updated one for game controllers
------------------------------------------------------------------------
r8149 | terminx | 2019-10-19 16:42:17 -0700 (Sat, 19 Oct 2019) | 1 line

Add optional duration parameter to idle()
------------------------------------------------------------------------
r8148 | terminx | 2019-10-19 16:42:13 -0700 (Sat, 19 Oct 2019) | 1 line

Clamp nextPageDelay in G_FPSLimit() to 0.0 - g_frameDelay
------------------------------------------------------------------------
r8147 | terminx | 2019-10-19 16:42:10 -0700 (Sat, 19 Oct 2019) | 1 line

Increase timer resolution on Windows
------------------------------------------------------------------------
r8146 | terminx | 2019-10-19 16:42:05 -0700 (Sat, 19 Oct 2019) | 3 lines

Remove win_allowtaskswitching()

We weren't ever calling win_allowtaskswitching(0) anywhere, and when I tried it, it did not work. Broken functionality to try and block alt + tab is not necessary.
------------------------------------------------------------------------
r8145 | terminx | 2019-10-19 16:42:01 -0700 (Sat, 19 Oct 2019) | 1 line

Use timeGetTime() to implement timerGetTicks() on Windows
------------------------------------------------------------------------
r8144 | terminx | 2019-10-19 16:41:58 -0700 (Sat, 19 Oct 2019) | 1 line

Remove dead function declarations
------------------------------------------------------------------------
r8143 | terminx | 2019-10-19 16:41:54 -0700 (Sat, 19 Oct 2019) | 1 line

This function declaration was in the wrong header
------------------------------------------------------------------------
r8142 | terminx | 2019-10-19 16:41:50 -0700 (Sat, 19 Oct 2019) | 1 line

Update xxHash to git commit cd0f5c22095c49c35104dca86620322801f14893
------------------------------------------------------------------------
r8141 | terminx | 2019-10-19 16:41:44 -0700 (Sat, 19 Oct 2019) | 1 line

Use timerGetHiTicks() instead of timerGetTicks() for timing in osdfunc_fileinfo()
------------------------------------------------------------------------
r8140 | terminx | 2019-10-19 16:41:40 -0700 (Sat, 19 Oct 2019) | 1 line

G_HandleAsync() -> gameHandleEvents()
------------------------------------------------------------------------
r8139 | terminx | 2019-10-19 16:41:35 -0700 (Sat, 19 Oct 2019) | 3 lines

Partial timer cleanup

After this revision, the only place timerUpdate() is called is from within handleevents(). S_Cleanup(), MUSIC_Update(), and G_HandleSpecialKeys() are now called from a timer callback set with timerSetCallback(). This more or less deprecates the usage of faketimerhandler() in EDuke32 and Mapster32, but other games still rely on the functionality.
------------------------------------------------------------------------
r8138 | terminx | 2019-10-19 16:41:29 -0700 (Sat, 19 Oct 2019) | 1 line

Reword stupid error message that has probably never even been seen
------------------------------------------------------------------------
r8137 | terminx | 2019-10-19 16:41:26 -0700 (Sat, 19 Oct 2019) | 3 lines

ifdef DEBUGGINGAIDS for this quick exit crap

this is more like regular AIDS than DEBUGGINGAIDS though
------------------------------------------------------------------------
r8136 | terminx | 2019-10-19 16:41:22 -0700 (Sat, 19 Oct 2019) | 1 line

Use tabledivide64() in timerUpdate()
------------------------------------------------------------------------
r8135 | terminx | 2019-10-19 16:41:18 -0700 (Sat, 19 Oct 2019) | 1 line

Ugh, apparently we rely on this for FURY
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.