Revision r7775
Rename stupid structure member I probably named when I was high
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Rename stupid structure member I probably named when I was high
Stop trying to make CTRL-ALT-DEL happen It's not going to happen.
Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.
Untie EVENT_ALTFIRE from the conditions required to trigger EVENT_FIRE
------------------------------------------------------------------------ r7776 | terminx | 2019-07-07 17:41:25 -0700 (Sun, 07 Jul 2019) | 3 lines This is just syntax and formatting No functional changes. ------------------------------------------------------------------------ r7775 | terminx | 2019-07-07 17:41:17 -0700 (Sun, 07 Jul 2019) | 1 line Rename stupid structure member I probably named when I was high ------------------------------------------------------------------------ r7774 | terminx | 2019-07-07 17:41:12 -0700 (Sun, 07 Jul 2019) | 3 lines Stop trying to make CTRL-ALT-DEL happen It's not going to happen. ------------------------------------------------------------------------ r7773 | terminx | 2019-07-07 17:41:08 -0700 (Sun, 07 Jul 2019) | 3 lines Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types. ------------------------------------------------------------------------ r7772 | terminx | 2019-07-07 17:41:03 -0700 (Sun, 07 Jul 2019) | 1 line Untie EVENT_ALTFIRE from the conditions required to trigger EVENT_FIRE ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.