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2019.07.06.Log1586.txt

📄SVN 📅2019-07-06 💾2,9 KB 10 Parsed entries BUILD FIX

Revision r7764

Make cache1d try a little harder to find a suitable block before bailing with "CACHE SPACE ALL LOCKED UP!"

Revision r7763

Make cacheAgeEntries() do a more consistent amount of work per frame

Revision r7762

Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire

Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed.

Revision r7761

Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected

Revision r7760

Fix edge case in clipupdatesector()

Revision r7759

Prevent uninitialized access to hitwalls[] in clipmove()

Revision r7758

Move cacheAllSounds() out of G_CacheMapData() and into G_Startup()

Revision r7757

Bump MAXCACHEOBJECTS from 9216 to 16384

This is actually the first time we've increased this limit in the entire time the engine source has been available.

Revision r7756

One of those stupid optimizations you notice the potential for when scrolling through code looking for something

Revision r7755

Floating point grouscan() patch from Nuke.YKT, worth a couple of fps in classic mode in slope-heavy scenes
Raw Content
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r7765 | terminx | 2019-07-06 09:30:58 -0700 (Sat, 06 Jul 2019) | 1 line

Prevent addlogvar from accepting constants, which causes a crash
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r7764 | terminx | 2019-07-06 09:30:54 -0700 (Sat, 06 Jul 2019) | 1 line

Make cache1d try a little harder to find a suitable block before bailing with "CACHE SPACE ALL LOCKED UP!"
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r7763 | terminx | 2019-07-06 09:30:51 -0700 (Sat, 06 Jul 2019) | 1 line

Make cacheAgeEntries() do a more consistent amount of work per frame
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r7762 | terminx | 2019-07-06 09:30:47 -0700 (Sat, 06 Jul 2019) | 3 lines

Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire

Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed.
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r7761 | terminx | 2019-07-06 09:30:43 -0700 (Sat, 06 Jul 2019) | 1 line

Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
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r7760 | terminx | 2019-07-06 09:30:37 -0700 (Sat, 06 Jul 2019) | 1 line

Fix edge case in clipupdatesector()
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r7759 | terminx | 2019-07-06 09:30:34 -0700 (Sat, 06 Jul 2019) | 1 line

Prevent uninitialized access to hitwalls[] in clipmove()
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r7758 | terminx | 2019-07-06 09:30:30 -0700 (Sat, 06 Jul 2019) | 1 line

Move cacheAllSounds() out of G_CacheMapData() and into G_Startup()
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r7757 | terminx | 2019-07-06 09:30:26 -0700 (Sat, 06 Jul 2019) | 3 lines

Bump MAXCACHEOBJECTS from 9216 to 16384

This is actually the first time we've increased this limit in the entire time the engine source has been available.
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r7756 | terminx | 2019-07-06 09:30:23 -0700 (Sat, 06 Jul 2019) | 1 line

One of those stupid optimizations you notice the potential for when scrolling through code looking for something
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r7755 | terminx | 2019-07-06 09:30:18 -0700 (Sat, 06 Jul 2019) | 1 line

Floating point grouscan() patch from Nuke.YKT, worth a couple of fps in classic mode in slope-heavy scenes
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