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2019.03.30.Log1549.txt

📄SVN 📅2019-03-30 💾3,7 KB 15 Parsed entries CON BUILD FIX

Revision r7466

usectortype/uwalltype cleanup in clip.cpp

Revision r7465

Fix crash in editor tile selector

Revision r7464

Add bounds checking for populating clipsectorlist[], use preprocessor labels for sprite cstats

Revision r7463

Partially refactor clipmove()

Revision r7462

The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove()

This commit fixes that.

Revision r7461

Fix stupid bug in r7409

Revision r7460

Improve player z clipping height detection

Revision r7459

Reduce MAXCLIPNUM to 2048 again and introduce MAXCLIPSECTORS, with a value of 1024

Revision r7458

Patch from Nuke to use indexed color for voxels in Polymost

Revision r7457

clipmove() improvements

This reverts some of the previous clipmove() changes in favor of implementing explicit rejection of movement in cases where clipping has somehow failed.

Revision r7456

Make updatesectorz() fall back to updatesector() in cases where it would have returned -1

Note that both functions will still return -1 when x or y coordinates are out of bounds.

Revision r7455

This is just a little bit of work on making Ion Maiden run properly with regular EDuke32 binaries

Revision r7454

Guard more Duke-specific behavior behind EDUKE32_STANDALONE

Revision r7453

Disable Duke3D-specific r_drawweapon behavior in standalone builds

Revision r7452

Additional TROR patch from Nuke
Raw Content
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r7467 | terminx | 2019-03-30 12:36:32 -0700 (Sat, 30 Mar 2019) | 1 line

Fix editor clipping issue
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r7466 | terminx | 2019-03-30 12:36:29 -0700 (Sat, 30 Mar 2019) | 1 line

usectortype/uwalltype cleanup in clip.cpp
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r7465 | terminx | 2019-03-30 12:36:25 -0700 (Sat, 30 Mar 2019) | 1 line

Fix crash in editor tile selector
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r7464 | terminx | 2019-03-30 12:36:21 -0700 (Sat, 30 Mar 2019) | 1 line

Add bounds checking for populating clipsectorlist[], use preprocessor labels for sprite cstats
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r7463 | terminx | 2019-03-30 12:36:18 -0700 (Sat, 30 Mar 2019) | 1 line

Partially refactor clipmove()
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r7462 | terminx | 2019-03-30 12:36:14 -0700 (Sat, 30 Mar 2019) | 3 lines

The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove()

This commit fixes that.
------------------------------------------------------------------------
r7461 | terminx | 2019-03-30 12:36:10 -0700 (Sat, 30 Mar 2019) | 1 line

Fix stupid bug in r7409
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r7460 | terminx | 2019-03-30 12:36:07 -0700 (Sat, 30 Mar 2019) | 1 line

Improve player z clipping height detection
------------------------------------------------------------------------
r7459 | terminx | 2019-03-30 12:36:03 -0700 (Sat, 30 Mar 2019) | 1 line

Reduce MAXCLIPNUM to 2048 again and introduce MAXCLIPSECTORS, with a value of 1024
------------------------------------------------------------------------
r7458 | terminx | 2019-03-30 12:35:58 -0700 (Sat, 30 Mar 2019) | 1 line

Patch from Nuke to use indexed color for voxels in Polymost
------------------------------------------------------------------------
r7457 | terminx | 2019-03-30 12:35:54 -0700 (Sat, 30 Mar 2019) | 3 lines

clipmove() improvements

This reverts some of the previous clipmove() changes in favor of implementing explicit rejection of movement in cases where clipping has somehow failed.
------------------------------------------------------------------------
r7456 | terminx | 2019-03-30 12:35:50 -0700 (Sat, 30 Mar 2019) | 3 lines

Make updatesectorz() fall back to updatesector() in cases where it would have returned -1

Note that both functions will still return -1 when x or y coordinates are out of bounds.
------------------------------------------------------------------------
r7455 | terminx | 2019-03-30 12:35:46 -0700 (Sat, 30 Mar 2019) | 1 line

This is just a little bit of work on making Ion Maiden run properly with regular EDuke32 binaries
------------------------------------------------------------------------
r7454 | terminx | 2019-03-30 12:35:42 -0700 (Sat, 30 Mar 2019) | 1 line

Guard more Duke-specific behavior behind EDUKE32_STANDALONE
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r7453 | terminx | 2019-03-30 12:35:39 -0700 (Sat, 30 Mar 2019) | 1 line

Disable Duke3D-specific r_drawweapon behavior in standalone builds
------------------------------------------------------------------------
r7452 | terminx | 2019-03-30 12:35:34 -0700 (Sat, 30 Mar 2019) | 1 line

Additional TROR patch from Nuke
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.