Revision r5406
Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled. This also adds a menu option to control r_pr_lighting.
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Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled. This also adds a menu option to control r_pr_lighting.
Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner.
Disable Polymer lights attached to hidden switches.
Improve depth fighting mitigation for floor aligned sprites.
Don't spawn BLOODPOOL 256 units above the ground.
Fix errant use of tsprite extra field to check an enemy's health.
------------------------------------------------------------------------ r5407 | terminx | 2015-10-23 16:00:25 -0700 (Fri, 23 Oct 2015) | 1 line Fix cstat 1024 with Polymer ------------------------------------------------------------------------ r5406 | terminx | 2015-10-23 16:00:21 -0700 (Fri, 23 Oct 2015) | 3 lines Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled. This also adds a menu option to control r_pr_lighting. ------------------------------------------------------------------------ r5405 | terminx | 2015-10-23 16:00:16 -0700 (Fri, 23 Oct 2015) | 1 line Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner. ------------------------------------------------------------------------ r5404 | terminx | 2015-10-23 16:00:13 -0700 (Fri, 23 Oct 2015) | 1 line Disable Polymer lights attached to hidden switches. ------------------------------------------------------------------------ r5403 | terminx | 2015-10-23 16:00:10 -0700 (Fri, 23 Oct 2015) | 1 line Improve depth fighting mitigation for floor aligned sprites. ------------------------------------------------------------------------ r5402 | terminx | 2015-10-23 16:00:06 -0700 (Fri, 23 Oct 2015) | 1 line Don't spawn BLOODPOOL 256 units above the ground. ------------------------------------------------------------------------ r5401 | terminx | 2015-10-23 16:00:02 -0700 (Fri, 23 Oct 2015) | 1 line Fix errant use of tsprite extra field to check an enemy's health. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.