Revision r4406
Minor Polymost code cleanup. - factor out eligible_for_tileshades() - remove some rendmode 1 code - move some auto vars further down
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Minor Polymost code cleanup. - factor out eligible_for_tileshades() - remove some rendmode 1 code - move some auto vars further down
checkdefs.sh: for DEFs, also handle 'include ...', use 'find -L' (follow symlinks).
Lunatic: add some shade/vis debugging functions. engine.lua: linearizeBasePal(), mapster32 only test/shadexfog.lua: create_depth_shtab(), create_vismarker_shtab()
With r_usenewshade 3, do apply starting fog dist. eqn. for negative shade.
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r4407 | helixhorned | 2014-03-30 06:53:09 -0700 (Sun, 30 Mar 2014) | 6 lines
Amend r4394: don't use full brightness (glColor() factor 1) with hightiles.
This is done by factoring out some polymer.c:polymer_getbuildmaterial() code
into polymer_eligible_for_artmapping() and using that. The one in polymer.c
can still determine to not use ART mapping on some ("rare"?) occasions, so
it's not 100% in sync.
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r4406 | helixhorned | 2014-03-30 06:53:08 -0700 (Sun, 30 Mar 2014) | 5 lines
Minor Polymost code cleanup.
- factor out eligible_for_tileshades()
- remove some rendmode 1 code
- move some auto vars further down
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r4405 | helixhorned | 2014-03-30 06:53:06 -0700 (Sun, 30 Mar 2014) | 1 line
checkdefs.sh: for DEFs, also handle 'include ...', use 'find -L' (follow symlinks).
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r4404 | helixhorned | 2014-03-30 06:53:05 -0700 (Sun, 30 Mar 2014) | 4 lines
Lunatic: add some shade/vis debugging functions.
engine.lua: linearizeBasePal(), mapster32 only
test/shadexfog.lua: create_depth_shtab(), create_vismarker_shtab()
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r4403 | helixhorned | 2014-03-30 06:53:03 -0700 (Sun, 30 Mar 2014) | 1 line
With r_usenewshade 3, do apply starting fog dist. eqn. for negative shade.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.