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2012.08.20.Log0594.txt

📄SVN 📅2012-08-20 💾3,0 KB 10 Parsed entries BUILD FIX

Revision r2947

game.c: clean up G_PrintGameText() a little.

Revision r2946

game.c: clean up G_PrintGameQuotes().

Revision r2945

splitscreen: handle crosshairs for above/below split and regard crosshairscale.

Revision r2944

splitscreen: support for above/below screen split.

To enable it, the HUD-less (maximized) screen size must be selected.

Revision r2943

Mapster32: properly reset highlights in undo/redo.

Revision r2942

Mapster32: with highlighted sectors, print rot. angle; Alt + [,]: manual angle.

Because rotating sectors "smoothly" by 1 BUILD ang will quickly accumulate
roundoff error, this lets the user first do that as a preview and then use the
manual angle rotation do carry it out for real.

Revision r2941

Mapster32: use the rotatepoint code for both smooth and 90-degree sect. rotation.

Revision r2940

control layer: comment out some unused functions and stuff.

Revision r2939

splitscreen: tweak view drawing: use player's cursectnum and simulate z clamping.

Using the players's cursectnum instead of "updating" the sectnum means that it
won't glitch on SoS.  The z clamping (basically a port of some code from
G_DrawRooms) is so that the view won't be drawn from under the floor when shrunk.

Revision r2938

In G_DisplayRest, be sure to always un-apply a previously applied tint.

This fixes the screen keeping the bluish tint even after shattering a
frozen player in the splitscreen mod.
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Raw Content
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r2948 | helixhorned | 2012-08-20 14:32:11 -0700 (Mon, 20 Aug 2012) | 1 line

Print quotes for both players in fake multi, remove quote code in splitscr.con.
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r2947 | helixhorned | 2012-08-20 14:31:05 -0700 (Mon, 20 Aug 2012) | 1 line

game.c: clean up G_PrintGameText() a little.
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r2946 | helixhorned | 2012-08-20 14:30:00 -0700 (Mon, 20 Aug 2012) | 1 line

game.c: clean up G_PrintGameQuotes().
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r2945 | helixhorned | 2012-08-20 14:29:54 -0700 (Mon, 20 Aug 2012) | 1 line

splitscreen: handle crosshairs for above/below split and regard crosshairscale.
------------------------------------------------------------------------
r2944 | helixhorned | 2012-08-20 14:28:48 -0700 (Mon, 20 Aug 2012) | 3 lines

splitscreen: support for above/below screen split.

To enable it, the HUD-less (maximized) screen size must be selected.
------------------------------------------------------------------------
r2943 | helixhorned | 2012-08-20 14:27:42 -0700 (Mon, 20 Aug 2012) | 1 line

Mapster32: properly reset highlights in undo/redo.
------------------------------------------------------------------------
r2942 | helixhorned | 2012-08-20 14:26:36 -0700 (Mon, 20 Aug 2012) | 5 lines

Mapster32: with highlighted sectors, print rot. angle; Alt + [,]: manual angle.

Because rotating sectors "smoothly" by 1 BUILD ang will quickly accumulate
roundoff error, this lets the user first do that as a preview and then use the
manual angle rotation do carry it out for real.
------------------------------------------------------------------------
r2941 | helixhorned | 2012-08-20 14:26:00 -0700 (Mon, 20 Aug 2012) | 1 line

Mapster32: use the rotatepoint code for both smooth and 90-degree sect. rotation.
------------------------------------------------------------------------
r2940 | helixhorned | 2012-08-20 14:24:54 -0700 (Mon, 20 Aug 2012) | 1 line

control layer: comment out some unused functions and stuff.
------------------------------------------------------------------------
r2939 | helixhorned | 2012-08-20 14:23:48 -0700 (Mon, 20 Aug 2012) | 5 lines

splitscreen: tweak view drawing: use player's cursectnum and simulate z clamping.

Using the players's cursectnum instead of "updating" the sectnum means that it
won't glitch on SoS.  The z clamping (basically a port of some code from
G_DrawRooms) is so that the view won't be drawn from under the floor when shrunk.
------------------------------------------------------------------------
r2938 | helixhorned | 2012-08-20 14:22:41 -0700 (Mon, 20 Aug 2012) | 4 lines

In G_DisplayRest, be sure to always un-apply a previously applied tint.

This fixes the screen keeping the bluish tint even after shattering a
frozen player in the splitscreen mod.
------------------------------------------------------------------------