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2012.03.10.Log0466.txt

📄SVN 📅2012-03-10 💾1,5 KB 4 Parsed entries BUILD

Revision r2441

With dndebug, show the currently playing sounds.

The format is
 snd #<sound number>
 inst <instance of that sound>:
 voice <internal voice handle>,
 ow <owner's sprite ID/-1>  (this is the interesting part)

Revision r2440

Rename P_ActivateSwitch()'s 3rd argument from 'switchtype' to 'switchissprite'.

Revision r2439

Some sound source cleanup, no functional changes.

- make a couple variables static in sounds_mapster32.c
- KHz --> Hz in initialization text

Revision r2438

Clean up cache1d.c.

- make some variables static
- conditionally compile out some code with DEBUG_ALLOCACHE_AS_MALLOC
- exit(1) on failure (instead of exit(0))
- some formatting
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Raw Content
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r2442 | helixhorned | 2012-03-10 13:22:44 -0800 (Sat, 10 Mar 2012) | 1 line

Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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r2441 | helixhorned | 2012-03-10 13:22:22 -0800 (Sat, 10 Mar 2012) | 7 lines

With dndebug, show the currently playing sounds.

The format is
 snd #<sound number>
 inst <instance of that sound>:
 voice <internal voice handle>,
 ow <owner's sprite ID/-1>  (this is the interesting part)
------------------------------------------------------------------------
r2440 | helixhorned | 2012-03-10 13:22:03 -0800 (Sat, 10 Mar 2012) | 1 line

Rename P_ActivateSwitch()'s 3rd argument from 'switchtype' to 'switchissprite'.
------------------------------------------------------------------------
r2439 | helixhorned | 2012-03-10 13:21:42 -0800 (Sat, 10 Mar 2012) | 4 lines

Some sound source cleanup, no functional changes.

- make a couple variables static in sounds_mapster32.c
- KHz --> Hz in initialization text
------------------------------------------------------------------------
r2438 | helixhorned | 2012-03-10 13:21:20 -0800 (Sat, 10 Mar 2012) | 6 lines

Clean up cache1d.c.

- make some variables static
- conditionally compile out some code with DEBUG_ALLOCACHE_AS_MALLOC
- exit(1) on failure (instead of exit(0))
- some formatting
------------------------------------------------------------------------