EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 375 builds · 638 commits

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January 2016 7 builds · 16 commits

Build 5532

7 Jan 2016 · 19 commits · 1 author SVN
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  • Add getpv and setpv as short forms for get/setplayervar, and #include as an alternate for include.

    Hendricks266 r5531 7 Jan, 17:33 CON
  • Add ifvarge, ifvarle, and ifvarboth in line with ifvarvarge, ifvarvarle, and ifvarvarboth.

    Hendricks266 r5530 7 Jan, 17:33 CON
  • Fix the return command within events, broken since r5097.

    Hendricks266 r5522 7 Jan, 17:33 FixCON
  • Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097.

    Hendricks266 r5521 7 Jan, 17:33 FixCON
  • Fix VM_ScriptInfo so that it never reads before the beginning of the bytecode.

    Hendricks266 r5520 7 Jan, 17:32 FixCON
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Build 5501

1 Jan 2016 · 3 commits · 1 author SVN
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  • General

    Add "klabs" keyword to CON, to take a gamevar and set it to its absolute value. The internal "inv" function to invert a gamevar's value has also been exposed externally.

    TerminX r5501 1 Jan, 17:56 CON
  • General

    Add commands added in previous commit to g_keywdate[], clean up a few CON compilation warning messages

    TerminX r5500 1 Jan, 17:56 CON
  • General

    Adds the following keywords from M32script into CON: shiftvarvarl, shiftvarvarr, ifvarvarle, ifvarvarge, ifvarvarboth, whilevarl, and whilevarvarl.

    TerminX r5499 1 Jan, 17:56 CON
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    This also adds the shorthand versions of some commands, like "set" for "setvarvar", "add" for "addvarvar", "ife" for "ifvarvare", etc. There are about 30 of these. Because some of these names may already be used in some projects as variable names, this revision also includes a somewhat large change in variable naming rules: gamevars may now have the same names as CON keywords, with the caveat that the masked keyword is no longer accessible. This results in a warning at compile time but should ensure nobody's project ever stops compiling due to the introduction of new keywords.

December 2015 2 builds · 4 commits

Build 5491

22 Dec 2015 · 17 commits · 1 author SVN
Open build
  • General

    Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.

    TerminX r5490 22 Dec, 20:06 FixCON
  • General

    Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.

    TerminX r5489 22 Dec, 20:06 EngineCON
  • General

    Draw frame at level start after EVENT_LOADPLAYER instead of before.

    TerminX r5487 22 Dec, 20:06 CON
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November 2015 1 build · 1 commit

Build 5434

20 Nov 2015 · 4 commits · 1 author SVN
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  • add byte array editorcolors[256] to m32script variables.

    Helixhorned r5433 20 Nov, 12:26 EngineCON
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    This makes it possible to set up editor colors at startup (from m32_autoexec.cfg). For example: script_expertmode 1 do for i range 256 ifge i 33 { set editorcolors[i] i } script_expertmode 0 Use this method in the description of how to get old-style 2D colors in tiles.cfg and suggest an alternative color index pair.

Open the build to see all 4 commits

September 2015 1 build · 3 commits

Build 5357

23 Sep 2015 · 5 commits · 1 author SVN
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  • Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.

    Hendricks266 r5355 23 Sep, 23:31 FixCON
  • Fix a harmless "Internal compiler error" warning when using quick structure access on userdef.

    Hendricks266 r5354 23 Sep, 23:31 FixCON
  • CON

    Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.

    Hendricks266 r5353 23 Sep, 23:31 CON
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August 2015 4 builds · 4 commits

Build 5335

29 Aug 2015 · 1 commit · 1 author SVN
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  • CON

    allow viewtype -8 for 'action', meaning to x-flip the shown sprite.

    Helixhorned r5335 29 Aug, 03:21 EngineCON
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    Similarly to how -5 and -7 and are accepted since r3859.

May 2015 8 builds · 17 commits

Build 5246

25 May 2015 · 9 commits · 2 authors SVN
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  • General

    Minor internal CON changes.

    TerminX r5245 25 May, 17:48 CON
  • General

    Add line numbers to a couple of .def parsing warning messages. At some point these should probably all be cleaned up, similar to how they're handled with CON parsing. DONT_BUILD.

    TerminX r5243 25 May, 17:48 CON
  • fix 'resizearray' after r4735: copy over old values, zero-init new ones.

    Helixhorned r5238 25 May, 11:58 FixCON
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    Make lunatic/test/gamearray.con run in C-CON, too.

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Build 5237

25 May 2015 · 7 commits · 1 author SVN
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  • fix negative alpha for 'rotatespritea'. BUILD_LUNATIC.

    Helixhorned r5237 25 May, 05:57 FixCON
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    Conceptually, this amends r4428.

  • from 'definevolumename', make g_numVolumes be determined as in C-CON.

    Helixhorned r5236 25 May, 05:57 CON
  • CON

    check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then.

    Helixhorned r5235 25 May, 05:57 CON
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    Background: AMC TC initializes per-player variables from this event.

  • suffix gamearray file names with '.gar'.

    Helixhorned r5233 25 May, 05:57 CON
  • expose g_tile[] members of 'tiledata'.

    Helixhorned r5232 25 May, 05:57 CON
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Build 5182

10 May 2015 · 1 commit · 1 author SVN
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  • honor r_usenewaspect, especially it being off.

    Helixhorned r5182 10 May, 03:55 EngineCON
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    For this, add a setaspect_new() setup/restore pair in M32_DrawRoomsAndMasks() like for G_DrawRooms(). With this, changing viewingrange/aspect via m32script (in a.m32: [7] -- [9] on the upper row) can only be done in r_usenewaspect 0, though.