EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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September 2013 2 builds · 3 commits

August 2013 2 builds · 2 commits

July 2013 4 builds · 9 commits

Build 3955

13 Jul 2013 · 13 commits · 1 author SVN
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  • create game Lua state just before EVENT_NEWGAME, not in G_EnterLevel().

    Helixhorned r3951 13 Jul, 14:04 CON
  • add -ftrapv, -fwrapv opts, providing trapping/wrapping arith semantics.

    Helixhorned r3949 13 Jul, 14:04 CON
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    Currently only for multiplication.

  • add forgotted "screensound" to keyword list in con_lang.lua.

    Helixhorned r3945 13 Jul, 14:04 FixCON
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    Also, fix 'spriteflags' directive.

  • CON

    Add predefined labels MAXSPRITES, MAXSTATUS and MAX_WEAPONS.

    Helixhorned r3944 13 Jul, 14:04 CON
  • implement 'tossweapon'.

    Helixhorned r3943 13 Jul, 14:04 CON
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Build 3942

9 Jul 2013 · 4 commits · 1 author SVN
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  • handle system gamearrays for some array commands.

    Helixhorned r3940 9 Jul, 11:23 CON
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    - 'copy' may have them as source, 'getarraysize' works fine - 'setarray' and 'resizearray' are obviously forbidden - 'readarrayfromfile' and 'writearrayfromfile' is not implemented for them (use case?) Also, in the Makefile: don't use realpath on directories. It may give an empty string.

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Build 3938

7 Jul 2013 · 6 commits · 1 author SVN
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  • various unrelated changes and more documentation.

    Helixhorned r3933 7 Jul, 13:58 CON
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    - check map-text version on load - LunaCON: don't allow (back)slash as identifier char - LunaCON stand-alone: don't resort to default directory for root file names - document non-local control flow functions and for LunaCON, ambigious lexical elements

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June 2013 10 builds · 23 commits

Build 3875

12 Jun 2013 · 6 commits · 1 author SVN
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  • implement qgetsysstr/STR_VOLUMENAME.

    Helixhorned r3872 12 Jun, 10:49 CON
  • Propagate potentially remapped CON defines to the control module.

    Helixhorned r3871 12 Jun, 10:49 CON
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    (This is the module that implements much of the "hard-coded" functionality formerly on the C side.)

  • provide CON-defined labels in read-only table require("CON.DEFS").

    Helixhorned r3870 12 Jun, 10:49 CON
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Build 3868

9 Jun 2013 · 5 commits · 1 author SVN
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  • CON

    add projectile member .userdata and predefined label PROJ_USERDATA.

    Helixhorned r3866 9 Jun, 09:37 CON
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    It is a 32-bit signed integer. No version bump necessary, although CON code accessing this new member will not work with earlier revisions (obviously).

  • bound-check defineprojectile tile/sound members.

    Helixhorned r3865 9 Jun, 09:37 CON
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    Also from Lunatic, make these members read-only and provide methods that allow setting them to either -1 or a number in [0..MAX{TILES,SOUNDS}-1].

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Build 3859

7 Jun 2013 · 6 commits · 1 author SVN
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Build 3848

2 Jun 2013 · 2 commits · 1 author SVN
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  • proper handling of dynamic remappings with weapon defaults.

    Helixhorned r3848 2 Jun, 07:07 CON
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    That is, the gamevars named WEAPONx_* in CON will now have the remapped value if they were not overridden from CON ('gamevar' at file scope). For C-CON, everything except signaling an override from the CON parser is in place.

  • hook up dynamicsoundremap.

    Helixhorned r3847 2 Jun, 07:07 CON

Build 3846

1 Jun 2013 · 7 commits · 1 author SVN
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  • hook up qstrdim and screentext.

    Helixhorned r3845 1 Jun, 13:09 CON
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    Also add some recent keywords to the list in con_lang.lua which I had forgotten all along.

  • real user per-player vars.

    Helixhorned r3842 1 Jun, 13:09 CON
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    The previous behavior was to translate them as global gamevars, since LunaCON currently has no support for multiplayer. However, then some errors would be missed where such gamevars are accessed in no-player context (e.g. EVENT_ENTERLEVEL). On by default, disabled with -fno-playervar.

  • fix mistranslation of CON "else { if" to Lua "elseif".

    Helixhorned r3840 1 Jun, 13:09 FixCON
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    When encountering a non-empty statement inside braces, emit "do" ... "end".

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May 2013 9 builds · 22 commits

Build 3830

30 May 2013 · 6 commits · 1 author SVN
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  • also reset per-actor gamevars from spawns originating from C.

    Helixhorned r3830 30 May, 11:10 CON
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    Take care not to do it twice. Still untested though.

  • split 'replace' option for actor chaining flags into soft/hard.

    Helixhorned r3829 30 May, 11:10 CON
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    Hard replacement reassigns the tile flags, while soft replacement bitwise ORs them, as in CON (since some flags might already have been set using commands like spritenoshade).

  • reset per-actor gamevars on actor spawn, untested.

    Helixhorned r3828 30 May, 11:10 CON
  • implement 'definegametype', allow writing userdef.level_number.

    Helixhorned r3826 30 May, 11:10 FixCON
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    Also, allow (implicit) actor index -1 to 'sound' like in C-CON and fix MULTIMODE gamevar definition (was 0, not 1).

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