Build 5491
SVN-
Generale
Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.
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Generale
Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.
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Generale
Draw frame at level start after EVENT_LOADPLAYER instead of before.