EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Giugno 2021 4 build · 9 commit

Build 9382

4 giu 2021 · 61 commit · 1 autore GIT
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  • expose gotsector[] to CON for checking to see if a particular sector was drawn during the last frame

    TerminX fa750c6 scritto il 10 mag 2021 EngineCON
  • clamp m32script line drawing color range to 255 instead of 15

    TerminX bb429e8 scritto il 18 gen 2021 CON
  • handle negative color indexes for m32script printext16 the same as the line drawing commands

    TerminX c9503fc scritto il 18 gen 2021 CON
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Marzo 2021 1 build · 1 commit

Dicembre 2020 1 build · 1 commit

Agosto 2020 1 build · 2 commit

Build 9239

15 ago 2020 · 21 commit · 1 autore GIT
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  • remove INTERNAL ERROR messages from Gv_GetVarIndex() and Gv_GetArrayIndex()

    TerminX b63ad53 scritto il 6 lug 2020 CON
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    This is only ever used for refreshing pointers to certain special gamevars and for checking if variables in savegames exist in the currently running script--it doesn't need to print errors to the console.

  • get rid of separate check for common gamevar types before the switches in getvar__ and setvar__

    TerminX 2a6a35b scritto il 6 lug 2020 CON
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    It wasn't any faster.

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Giugno 2020 3 build · 5 commit

Build 9148

13 giu 2020 · 1 commit · 1 autore GIT
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  • Generale

    Expose newgamecustom menu and submenu index to CON (read-only).

    Dino Bollinger 5c8110d 13 giu, 09:58 CON
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    New userdef struct members: ud.m_newgamecustom, ud.m_newgamecustomsub

Build 9117

6 giu 2020 · 34 commit · 2 autori GIT
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  • Generale

    Merge branch 'goodbye_lunatic' into 'master'

    TerminX ab90c72 6 giu, 17:06 FixEngineCON
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    Remove Lunatic-related code This removes almost anything related to Lunatic, not just LunaCON. It may remove a bit more than desired, e.g., functions that can be used as possible hooks (I believe that this was one purpose of LUNATIC_EXTERN, now replaced with static anywhere). Some bits like the optional fix for software rendering of walls with non-POT tile heights remain, albeit they're still compile-time disabled. As previously written, I still know that Philipp Kutin was spending a lot of time on this.

    Merge request
    terminx/eduke32!13
  • Generale

    source/duke3d/src/gamevars.cpp: Remove LUNATIC definition of ADDWEAPONVAR

    NY00123 3a69990 scritto il 17 mag 2020 CON
  • Generale

    source/duke3d/src/gamevars.cpp: Remove POSTADDWEAPONVAR, since this

    NY00123 524873c scritto il 17 mag 2020 CON
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    is a no-op in non-LUNATIC builds, which will be the only ones to stay.

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Build 9058

1 giu 2020 · 5 commit · 1 autore GIT
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  • mark compiled CON_MOVE/CON_AI/CON_ACTION with a trailing value

    TerminX 98351dd scritto il 30 mag 2020 CON
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    This is so I can tell the difference between actor .t_data[] values that are actually set to something defined in CON versus bullshit arbitrary internal usage of the same variable, which I need for a future commit.

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Maggio 2020 3 build · 3 commit

Marzo 2020 1 build · 2 commit

Build 8738

11 mar 2020 · 34 commit · 1 autore SVN
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  • Generale

    Fix off-by-one error in various CON text truncation warnings

    TerminX r8720 11 mar, 17:58 FixCON
  • Generale

    Add missing diagnostic information for getactor/setactor

    TerminX r8719 11 mar, 17:58 CON
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    Internally, there are several different permutations of the opcodes that implement CON_GETACTOR and CON_SETACTOR. This maps the internal opcodes back to the external keywords that generated them and makes sure they all have the script line number attached to them for use in diagnostic warning and error messages.

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Febbraio 2020 1 build · 2 commit

Gennaio 2020 1 build · 2 commit

Settembre 2019 3 build · 4 commit

Agosto 2019 2 build · 3 commit

Luglio 2019 5 build · 5 commit

Build 7854

31 lug 2019 · 4 commit · 1 autore SVN
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  • Generale

    Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,

    pogokeen r7852 31 lug, 17:08 FixEngineCON
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    and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

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