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2019.09.16.Log1699.txt

📄SVN 📅2019-09-16 💾4,6 KB 20 Parsed entries CON BUILD FIX

Revision r8119

This should help with some of the player movement fuckery

This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.

Revision r8118

Fix bugged height check in cliptestsector()

Revision r8117

This fixes the shrinker in E1L4

I wonder what it breaks! :D

Revision r8116

Silence dogshit -Wcast-function-type warning

Revision r8115

EDUKE32_STANDALONE EVENT_CAPIR

Revision r8114

Add menu option to reset achievement data for EDUKE32_STANDALONE builds

Revision r8113

Add communityApiEnabled() and communityApiGetPlatformName()

Revision r8112

Add Voidwrap_Steam_ResetStats() to reset achievements

Revision r8111

Add missing EDUKE32_STANDALONE ifdef

Revision r8110

Remove getzsofslope_player() and use yax_getzsofslope() and getcorrectzsofslope() to determine the player's .truecz and .truefz values

Revision r8109

Add yax_getzsofslope(), based on getzsofslope_player()

Revision r8108

Fix polymost_dorotatesprite() clipping

Revision r8107

Fix bug dating back to the DOS version where actors on sector lines would sometimes fail to shoot hitscan projectiles

Revision r8106

Fix bug with SFLAG_NOWATERSECTOR in EDUKE32_STANDALONE (Fury) builds

Revision r8105

Fix issue where baselayer.h was accidentally included within an extern C block in mouse.h

Revision r8104

Just formatting...

Revision r8103

Expose control over the list of statnums that hitradius will damage to CON

Revision r8102

Fix a couple remaining issues with crouch toggle

Revision r8101

Take slope heights into account in A_RadiusDamage()

Revision r8100

This theoretically helps with cases in which the player is squished by geometry
Raw Content
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r8120 | terminx | 2019-09-16 20:21:21 -0700 (Mon, 16 Sep 2019) | 1 line

Statically link voidwrap with the CRT to drop the dependency on VCRUNTIME140.dll and friends
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r8119 | terminx | 2019-09-16 20:21:17 -0700 (Mon, 16 Sep 2019) | 3 lines

This should help with some of the player movement fuckery

This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.
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r8118 | terminx | 2019-09-16 20:21:14 -0700 (Mon, 16 Sep 2019) | 1 line

Fix bugged height check in cliptestsector()
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r8117 | terminx | 2019-09-16 20:21:10 -0700 (Mon, 16 Sep 2019) | 3 lines

This fixes the shrinker in E1L4

I wonder what it breaks! :D
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r8116 | terminx | 2019-09-16 20:21:06 -0700 (Mon, 16 Sep 2019) | 1 line

Silence dogshit -Wcast-function-type warning
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r8115 | terminx | 2019-09-16 20:21:03 -0700 (Mon, 16 Sep 2019) | 1 line

EDUKE32_STANDALONE EVENT_CAPIR
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r8114 | terminx | 2019-09-16 20:20:58 -0700 (Mon, 16 Sep 2019) | 1 line

Add menu option to reset achievement data for EDUKE32_STANDALONE builds
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r8113 | terminx | 2019-09-16 20:20:55 -0700 (Mon, 16 Sep 2019) | 1 line

Add communityApiEnabled() and communityApiGetPlatformName()
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r8112 | terminx | 2019-09-16 20:20:50 -0700 (Mon, 16 Sep 2019) | 1 line

Add Voidwrap_Steam_ResetStats() to reset achievements
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r8111 | terminx | 2019-09-16 20:20:45 -0700 (Mon, 16 Sep 2019) | 1 line

Add missing EDUKE32_STANDALONE ifdef
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r8110 | terminx | 2019-09-16 20:20:42 -0700 (Mon, 16 Sep 2019) | 1 line

Remove getzsofslope_player() and use yax_getzsofslope() and getcorrectzsofslope() to determine the player's .truecz and .truefz values
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r8109 | terminx | 2019-09-16 20:20:38 -0700 (Mon, 16 Sep 2019) | 1 line

Add yax_getzsofslope(), based on getzsofslope_player()
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r8108 | terminx | 2019-09-16 20:20:34 -0700 (Mon, 16 Sep 2019) | 1 line

Fix polymost_dorotatesprite() clipping
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r8107 | terminx | 2019-09-16 20:20:30 -0700 (Mon, 16 Sep 2019) | 1 line

Fix bug dating back to the DOS version where actors on sector lines would sometimes fail to shoot hitscan projectiles
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r8106 | terminx | 2019-09-16 20:20:27 -0700 (Mon, 16 Sep 2019) | 1 line

Fix bug with SFLAG_NOWATERSECTOR in EDUKE32_STANDALONE (Fury) builds
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r8105 | terminx | 2019-09-16 20:20:23 -0700 (Mon, 16 Sep 2019) | 1 line

Fix issue where baselayer.h was accidentally included within an extern C block in mouse.h
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r8104 | terminx | 2019-09-16 20:20:20 -0700 (Mon, 16 Sep 2019) | 1 line

Just formatting...
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r8103 | terminx | 2019-09-16 20:20:16 -0700 (Mon, 16 Sep 2019) | 1 line

Expose control over the list of statnums that hitradius will damage to CON
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r8102 | terminx | 2019-09-16 20:20:11 -0700 (Mon, 16 Sep 2019) | 1 line

Fix a couple remaining issues with crouch toggle
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r8101 | terminx | 2019-09-16 20:20:08 -0700 (Mon, 16 Sep 2019) | 1 line

Take slope heights into account in A_RadiusDamage()
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r8100 | terminx | 2019-09-16 20:20:04 -0700 (Mon, 16 Sep 2019) | 1 line

This theoretically helps with cases in which the player is squished by geometry
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.