Revision r6731
q16avel/q16horz
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q16avel/q16horz
Store configuration data in AppData on Windows in standalone builds
Use ~/.config/APPBASENAME instead of ~/.APPBASENAME on Linux
Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
Fix up CON to work with Q16.16 values
Flesh out Fix16 with some operators we need to work with it from CON
Q16.16 for player angle, too
Use Q16.16 fixed point for player horiz
Add gamefunc for switching to your last used weapon
------------------------------------------------------------------------ r6732 | terminx | 2018-03-06 20:23:58 -0800 (Tue, 06 Mar 2018) | 1 line Missed files from last commit ------------------------------------------------------------------------ r6731 | terminx | 2018-03-06 20:21:52 -0800 (Tue, 06 Mar 2018) | 1 line q16avel/q16horz ------------------------------------------------------------------------ r6730 | terminx | 2018-03-06 20:21:46 -0800 (Tue, 06 Mar 2018) | 1 line Store configuration data in AppData on Windows in standalone builds ------------------------------------------------------------------------ r6729 | terminx | 2018-03-06 20:21:41 -0800 (Tue, 06 Mar 2018) | 1 line Use ~/.config/APPBASENAME instead of ~/.APPBASENAME on Linux ------------------------------------------------------------------------ r6728 | terminx | 2018-03-06 20:21:37 -0800 (Tue, 06 Mar 2018) | 1 line Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp ------------------------------------------------------------------------ r6727 | terminx | 2018-03-06 20:21:31 -0800 (Tue, 06 Mar 2018) | 1 line Fix up CON to work with Q16.16 values ------------------------------------------------------------------------ r6726 | terminx | 2018-03-06 20:21:25 -0800 (Tue, 06 Mar 2018) | 1 line Flesh out Fix16 with some operators we need to work with it from CON ------------------------------------------------------------------------ r6725 | terminx | 2018-03-06 20:21:18 -0800 (Tue, 06 Mar 2018) | 1 line Q16.16 for player angle, too ------------------------------------------------------------------------ r6724 | terminx | 2018-03-06 20:21:05 -0800 (Tue, 06 Mar 2018) | 1 line Use Q16.16 fixed point for player horiz ------------------------------------------------------------------------ r6723 | terminx | 2018-03-06 20:20:50 -0800 (Tue, 06 Mar 2018) | 1 line Add gamefunc for switching to your last used weapon ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.