Revision r5111
Avoid triggering undefined behavior in the allocator when loading or saving ProjectileData[].
Browse logs with clarity: filter by type/year, search text, and inspect parsed commit details.
Avoid triggering undefined behavior in the allocator when loading or saving ProjectileData[].
C-CON: Add checks to prevent invalid reads/writes when using get/setprojectile on a tile number that does not have a projectile defined for it.
------------------------------------------------------------------------ r5112 | hendricks266 | 2015-03-28 19:40:27 -0700 (Sat, 28 Mar 2015) | 1 line Avoid reading or writing savegame specdata arrays when the pointer to one is NULL or their count is zero. ------------------------------------------------------------------------ r5111 | hendricks266 | 2015-03-28 19:40:15 -0700 (Sat, 28 Mar 2015) | 1 line Avoid triggering undefined behavior in the allocator when loading or saving ProjectileData[]. ------------------------------------------------------------------------ r5110 | hendricks266 | 2015-03-28 19:40:03 -0700 (Sat, 28 Mar 2015) | 1 line C-CON: Add checks to prevent invalid reads/writes when using get/setprojectile on a tile number that does not have a projectile defined for it. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.