2013.05.30.Log0849.txt
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📅2013-05-30
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CON
BUILD
FIX
Revision r3829
👤 helixhorned
📅 2013-05-30 11:10:54 -0700 (Thu, 30 May 2013)
Lunatic: split 'replace' option for actor chaining flags into soft/hard.
Hard replacement reassigns the tile flags, while soft replacement bitwise
ORs them, as in CON (since some flags might already have been set using
commands like spritenoshade).
Revision r3828
👤 helixhorned
📅 2013-05-30 11:10:52 -0700 (Thu, 30 May 2013)
Lunatic: reset per-actor gamevars on actor spawn, untested.
Revision r3827
👤 helixhorned
📅 2013-05-30 11:10:50 -0700 (Thu, 30 May 2013)
Compile DEF progress meter only on Windows or if having the startup window.
The latter checked with #defined HAVE_GTK2, which is probably not correct
for every platform.
In builds without a startup window, the periods get mingled with stdout
output otherwise.
Revision r3826
👤 helixhorned
📅 2013-05-30 11:10:49 -0700 (Thu, 30 May 2013)
LunaCON: implement 'definegametype', allow writing userdef.level_number.
Also, allow (implicit) actor index -1 to 'sound' like in C-CON and fix
MULTIMODE gamevar definition (was 0, not 1).
Revision r3825
👤 helixhorned
📅 2013-05-30 11:10:45 -0700 (Thu, 30 May 2013)
Mapster32: allow setting first walls of TROR sectors independently.
In 3D mode, Alt+F now only attempts to set the first wall of the aimed at
wall, not collecting upper/lower neighbors. For this, press Shift+Alt+F.
In 2D mode, they are always collected.
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Raw Content
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r3830 | helixhorned | 2013-05-30 11:10:59 -0700 (Thu, 30 May 2013) | 3 lines
Lunatic: also reset per-actor gamevars from spawns originating from C.
Take care not to do it twice. Still untested though.
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r3829 | helixhorned | 2013-05-30 11:10:54 -0700 (Thu, 30 May 2013) | 5 lines
Lunatic: split 'replace' option for actor chaining flags into soft/hard.
Hard replacement reassigns the tile flags, while soft replacement bitwise
ORs them, as in CON (since some flags might already have been set using
commands like spritenoshade).
------------------------------------------------------------------------
r3828 | helixhorned | 2013-05-30 11:10:52 -0700 (Thu, 30 May 2013) | 1 line
Lunatic: reset per-actor gamevars on actor spawn, untested.
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r3827 | helixhorned | 2013-05-30 11:10:50 -0700 (Thu, 30 May 2013) | 6 lines
Compile DEF progress meter only on Windows or if having the startup window.
The latter checked with #defined HAVE_GTK2, which is probably not correct
for every platform.
In builds without a startup window, the periods get mingled with stdout
output otherwise.
------------------------------------------------------------------------
r3826 | helixhorned | 2013-05-30 11:10:49 -0700 (Thu, 30 May 2013) | 4 lines
LunaCON: implement 'definegametype', allow writing userdef.level_number.
Also, allow (implicit) actor index -1 to 'sound' like in C-CON and fix
MULTIMODE gamevar definition (was 0, not 1).
------------------------------------------------------------------------
r3825 | helixhorned | 2013-05-30 11:10:45 -0700 (Thu, 30 May 2013) | 5 lines
Mapster32: allow setting first walls of TROR sectors independently.
In 3D mode, Alt+F now only attempts to set the first wall of the aimed at
wall, not collecting upper/lower neighbors. For this, press Shift+Alt+F.
In 2D mode, they are always collected.
------------------------------------------------------------------------