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2013.02.28.Log0759.txt

📄SVN 📅2013-02-28 💾1,5 KB 3 Parsed entries CON BUILD FIX

Revision r3532

build.c: initialize g_doHardcodedMovement to 1.

Fixing movement when not loading a.m32.

Revision r3531

scriplib: attach const qualifiers to appropriate function input arguments.

Revision r3530

Lunatic: fixups and debugging helpers.

- add LuaJIT's 'v' module printing trace info
- translator: fix game function name definitions
- revert math.fmod -> math.modf, they are different!
- disable JIT compilation for a function we're getting strange crashes with
- Make some of DukePlayer_t's members 'bool' on the Lua side. It's way
  too easy to write something like "ps.jetpack_on" where "ps.jetpack_on~=0"
  was meant. [Background: Kyle873 observed that Duke was always floating.]
- Error out if looping in our_module(). I find this behavior more logical
  than returning true.
- fix a couple of missed FORBID variables
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Raw Content
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r3533 | helixhorned | 2013-02-28 09:30:15 -0800 (Thu, 28 Feb 2013) | 1 line

Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
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r3532 | helixhorned | 2013-02-28 09:30:11 -0800 (Thu, 28 Feb 2013) | 3 lines

build.c: initialize g_doHardcodedMovement to 1.

Fixing movement when not loading a.m32.
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r3531 | helixhorned | 2013-02-28 09:30:08 -0800 (Thu, 28 Feb 2013) | 1 line

scriplib: attach const qualifiers to appropriate function input arguments.
------------------------------------------------------------------------
r3530 | helixhorned | 2013-02-28 09:30:04 -0800 (Thu, 28 Feb 2013) | 12 lines

Lunatic: fixups and debugging helpers.

- add LuaJIT's 'v' module printing trace info
- translator: fix game function name definitions
- revert math.fmod -> math.modf, they are different!
- disable JIT compilation for a function we're getting strange crashes with
- Make some of DukePlayer_t's members 'bool' on the Lua side. It's way
  too easy to write something like "ps.jetpack_on" where "ps.jetpack_on~=0"
  was meant. [Background: Kyle873 observed that Duke was always floating.]
- Error out if looping in our_module(). I find this behavior more logical
  than returning true.
- fix a couple of missed FORBID variables
------------------------------------------------------------------------