EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 4 builds · 13 commits

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December 2024 2 builds · 5 commits

June 2024 2 builds · 8 commits

Build 10590

18 Jun 2024 · 12 commits · 1 author GIT
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  • fix a bunch of improperly written checks for sprites that have been deleted or wound up outside of playable space

    TerminX e962910 written 15 Jun 2024 FixEngine
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  • update miniz to 8714fd3cd8788eb18304200607247926f9728d1f

    TerminX 8823af7 written 6 Jun 2024 Engine
  • update lz4 to c537f782c44a0ced71bcf271356aef9506f1375c

    TerminX c5e4719 written 5 Jun 2024 Engine
  • add CON_YIELD

    TerminX 1cacbf0 written 26 Oct 2023 EngineCON
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    Allows long-running CON execution to yield to rendering and player input handling.

  • bump GL depth buffer size

    TerminX 3211bf7 written 1 Feb 2024 Engine
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Build 10578

4 Jun 2024 · 6 commits · 1 author GIT
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  • Implement ifmatch subtoken for voxel token

    Hendricks266 30deaa5 4 Jun, 05:30 FixEngine
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    Note that due to the nature of the voxel token, this subtoken must appear *before* any tile subtokens in order to take effect.

    Fixes
    terminx/eduke32#305
  • Factor a new vox_clearid() out from vox_undefine()

    Hendricks266 9f400ac 4 Jun, 06:49 Engine
  • Apply minor cosmetic cleanup to voxel token code

    Hendricks266 f6f261d 4 Jun, 05:14 Engine
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