EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 841 builds · 1,519 commits

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December 2017 3 builds · 5 commits

November 2017 4 builds · 6 commits

Build 6526

30 Nov 2017 · 1 commit · 1 author SVN
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  • General

    Fix issue with non-actor sprites not being deleted at size 0

    TerminX r6526 30 Nov, 17:49 FixEngine

Build 6522

28 Nov 2017 · 20 commits · 1 author SVN
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  • Set r_parallaxskypanning to 1 by default.

    Hendricks266 r6521 28 Nov, 23:29 Engine
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    This enables sky panning, which allows the effect of CLOUDYSKIES to work properly. Patch from Fox.

  • Display paper-skies correctly when looking up or down.

    Hendricks266 r6520 28 Nov, 23:29 Engine
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    Show a solid color for skies taller than 256 px, otherwise repeat. Patch from Fox.

  • CON

    Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.

    Hendricks266 r6512 28 Nov, 23:29 EngineCON
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    EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen. EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART. Patch from Fox.

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October 2017 3 builds · 3 commits

September 2017 1 build · 1 commit

August 2017 1 build · 2 commits

July 2017 3 builds · 3 commits

June 2017 8 builds · 14 commits

Build 6263

24 Jun 2017 · 10 commits · 1 author SVN
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  • CON

    Add drawline256 and drawlinergb commands that call the internal functions used for the automap lines.

    Hendricks266 r6261 24 Jun, 02:21 EngineCON
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    drawline256 <x0> <y0> <x1> <y1> <index> drawlinergb <x0> <y0> <x1> <y1> <index> <rgb> The coordinates are xdim<<12/ydim<<12 based, not 320<<16x200<<16. <index> is a palette index, and for drawlinergb is used as a fallback in the software renderer. <rgb> is encoded the same as PROJ_FLASH_COLOR.

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Build 6239

22 Jun 2017 · 18 commits · 2 authors SVN
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  • General

    Add clipdist member to player struct to control how close the player can get to walls

    TerminX r6230 22 Jun, 20:58 Engine
  • General

    Move Mapster32 autoexec to before the map specified on the command line is loaded, to allow EVENT_PRELOADMAP and EVENT_LOADMAP to work when loading a map from the command line. This makes the console output of autoexec a little worse but the OSD will be fixed at a later time.

    TerminX r6223 22 Jun, 20:58 FixEngineCON
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