Build 3404
SVN-
in texel-hitscan wall-aligned sprites, consider engine-side animation.
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Whether a sprite is considered for texel-hitscan is determined on the base tile number, not the individual animated tile numbers.
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General
polymost.c: factor out 2x dup'd code into get_projhack_ratio().
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One use was in determining the ray vector for the mouse-aiming hitscan in the editor. Unfortunately, the change doesn't make it any less broken in Polymost, even if the two instances were out of sync.