EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Showing 2011 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 151 builds · 218 commits

Export CSV
Display options
Commit details:

May 2011 12 builds · 12 commits

Build 1886

15 May 2011 · 1 commit · 1 author SVN
Open build
  • General

    * Include file cleanup by dragging most declarations into editor.h

    Helixhorned r1886 15 May, 15:37 Engine
    Show details

    * more useful auto-red wall feature: if no structure-changing operations have been applied after highlighting and duplicating, now also paste 'visual' fields of outer walls (this is one example of the use of a system that temporarily keeps track of nextwalls for former red lines) * multi-pkies now have individual parallaxyscale

Build 1883

12 May 2011 · 2 commits · 1 author SVN
Open build
  • General

    -- engine:

    Helixhorned r1882 12 May, 16:31 FixEngine
    Show details

    * support for free mixing of multi- and single-tile parallaxed skies in classic * make visibility independent of yxaspect and viewingrange in OpenGL modes -- editor: * when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any) * pasting on walls and auto-aligning them now carries over a few more fields -- fixes: * visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro) * memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes * decorative sprites in the mirror showing non-flipped * make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector

Open the build to see all 2 commits

Build 1877

7 May 2011 · 1 commit · 1 author SVN
Open build
  • General

    A crapload of random stuff.

    Helixhorned r1877 7 May, 11:23 FixEngineCON
    Show details

    * Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery). * Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage... * The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed). * Make shades clamp instead of overflowing in the editor Fixes: * crash when carrying out certain operations on walls with xrepeat 0 * the Pause key on linux. Also make demo recording start on Shift-ScrollLock because ScrollLock alone is too easily pressed when pausing

April 2011 7 builds · 7 commits

Build 1874

28 Apr 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix more overheadmap crashes, this time with 'Last Pissed Time'. Mapster32 now asks to jump to a sector, wall, sprite, or coordinates with 'J. Also fix crash when pressing '-' (not KP-) when aiming at something with tile 0.

    Helixhorned r1874 28 Apr, 14:28 FixEngine

Build 1873

27 Apr 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix the bug where Mapster32 tile selection would display the detail map of a

    Plagman r1873 27 Apr, 07:30 FixEngine
    Show details

    tile.

Build 1870

22 Apr 2011 · 2 commits · 1 author SVN
Open build
  • General

    Insert two divide-by-zero checks that seem to fix the overhead map crash, but only with NOASM=1. Fix a couple of Mapster32 bugs and prettify some code there. Fix EDuke32 bug where the demo system overwrote boardname[] while using the file picker, making navigation between directories impossible.

    Helixhorned r1869 22 Apr, 15:48 FixEngine
Open the build to see all 2 commits

Build 1866

14 Apr 2011 · 1 commit · 1 author SVN
Open build
  • General

    * Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.

    Helixhorned r1866 14 Apr, 13:48 Engine
    Show details

    * Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.) * Begin work on 'smart' tag labeling system for Mapster32. Right now, it only displays a '+' after tags with linking semantics. *

Build 1862

9 Apr 2011 · 1 commit · 1 author SVN
Open build
  • General

    Revert 'move sprites with ceiling/floor'-behaviour, maybe fix tile drawing?

    Helixhorned r1862 9 Apr, 08:35 FixEngine

Build 1857

6 Apr 2011 · 1 commit · 1 author SVN
Open build
  • General

    Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.

    TerminX r1857 6 Apr, 18:16 FixEngineCON

March 2011 14 builds · 14 commits

Build 1854

23 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)

    Helixhorned r1854 23 Mar, 10:41 FixEngine
    Show details

    * Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function * Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones * Yaks, gnus, and bisons...

Build 1853

19 Mar 2011 · 3 commits · 2 authors SVN
Open build
  • General

    * Comment out some practically dead code (rendmode 1 and 2, pcx screenshots), cutting some 8k from the release binary.

    Helixhorned r1852 19 Mar, 11:07 Engine
    Show details

    * Refactor two nearly identical chunks in polymost.c into one function in the hope of getting some more, but interestingly that did nothing at all. At least it's more readable this way... * Commit, but don't enable, code for writing PNG screenshots (I'm tired of converting them every time). Requires libpng which in turn requires zlib.

Open the build to see all 3 commits

Build 1848

17 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Tweakery in various places.

    Helixhorned r1848 17 Mar, 16:37 Engine
    Show details

    Engine stuff: * Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never draw completely black objects (currently only implemented for Polymost) Mapster32: * Add 'r_shadescale' to config * In 3D mode, make SPACE behave the same as holding down a mose button: the currently pointed-at object is locked. Required some modification of a.m32 to play well (i.e. not reset SPACE). This is useful by itself but more so in conjunction with the next point * make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall, move the other side's sector's ceiling or floor (only this is new). * Auto-alignment of walls can be controlled in a finer grained fashion now: When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for the old behaviour. * When inserting a point in 2D mode, auto-align the neighboring wall

Build 1843

13 Mar 2011 · 1 commit · 1 author SVN
Open build
  • various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.

    Helixhorned r1843 13 Mar, 04:59 FixEngineCON
    Show details

    addition: disable sprite sectnum checking with m32script expert mode enabled.

Build 1841

12 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Disable texture compression when ATI's horrible OpenGL implementation is detected

    TerminX r1841 12 Mar, 08:37 Engine

Build 1836

8 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.

    Helixhorned r1836 8 Mar, 15:02 FixEngine

Build 1832

7 Mar 2011 · 1 commit · 1 author SVN
Open build
  • new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.

    Helixhorned r1832 7 Mar, 08:30 EngineCON

Build 1830

5 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)

    Helixhorned r1830 5 Mar, 04:59 Engine