EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2020 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 68 builds · 152 commits

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May 2020 10 builds · 35 commits

Build 9003

20 May 2020 · 48 commits · 3 authors GIT
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  • SW

    Don't interpolate a non-remote sector object controlled

    NY00123 00ed85d written 1 May 2020 Engine
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    by the player. Make sure looking up/down is still smooth.

  • SW

    Disable interpolation of sector objects that

    NY00123 5ea24e8 written 1 May 2020 Engine
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    don't move as smooth as possible in multiplayer

  • General

    Store sector object interpolation data in saved game

    NY00123 cac1045 written 1 May 2020 Engine
  • General

    Remove the preceding sprite interpolation functions, not needed anymore

    NY00123 8a4c9ba written 1 May 2020 Engine
  • General

    Add Sector Object interpolation menu toggle; Still having no impact.

    NY00123 b7dbf62 written 1 May 2020 Engine
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April 2020 10 builds · 12 commits

Build 8863

14 Apr 2020 · 13 commits · 1 author GIT
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  • SW

    Interpolate sector objects in non-demo, single player games.

    NY00123 6bf8d9c 14 Apr, 18:17 Engine
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    Let's see if this is breaking anything.

  • General

    Interpolation fixes for SW:

    NY00123 73a0aa3 written 13 Apr 2020 FixEngine
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    draw.cpp: Fix the lack of interpolation while walking on a sector object, like the bus roof or the floor of the train in Seppuku Station. track.cpp: Make sure the player's location and angle aren't mistakenly interpolated while standing on a moving sector object as a consequence.

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Build 8850

13 Apr 2020 · 4 commits · 2 authors GIT
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  • General

    Update source/build/src/sdlayer.cpp, source/build/src/polymost.cpp, source/build/src/baselayer.cpp, source/build/include/baselayer.h files

    TerminX 4b3321e 13 Apr, 15:00 Engine
  • General

    build/src/sdlayer.cpp: Add new CVAR r_glfinish to make 'glFinish()' optional.

    Mitchell Richters e15e2ef 13 Apr, 18:16 Engine
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    - Issues requiring glFinish() aren't really apparent on Linux, therefore not needed. - Running glFinish() can have an detrimental impact of Polymer users depending on whether they use the HRP or not.

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Build 8815

9 Apr 2020 · 1 commit · 1 author GIT
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  • General

    Fix player sprite disappearing and chat indicator using the wrong sprite when typing.

    Jordon Moss 5e5cfd9 9 Apr, 23:03 FixEngine

March 2020 5 builds · 15 commits

Build 8781

21 Mar 2020 · 3 commits · 1 author SVN
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  • SW

    Revert the automapping changes from r5207. Using engine-side code

    NY00123 r8781 21 Mar, 14:52 FixEngine
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    brought back in r7873, this should restore the behaviors of DOS v1.2.

  • General

    Add set of polymost2d to 0 which was missed in r8711 to resizeglcheck.

    NY00123 r8780 21 Mar, 14:52 FixEngine
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    Fixes tiled automap rendering in SW, without breaking the status bar as in the case of r8766.

  • General

    Revert the change of call to FAF_DrawRooms into a conditional one,

    NY00123 r8779 21 Mar, 14:51 FixEngine
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    as done in r8766, since this breaks status bar output in tiled overhead map with Polymost. Do add comment about this for now.

Build 8768

18 Mar 2020 · 3 commits · 1 author SVN
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  • General

    Expand Nuke.YKT's patch from SVN r7414 to cover all 32-bit platforms.

    NY00123 r8768 18 Mar, 12:49 FixEngine
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    Fixes non-deterministic white rectangles rendering bug in PCExhumed.

  • General

    sw/src/draw.cpp: Don't draw rooms if textured overhead map is drawn

    NY00123 r8766 18 Mar, 12:49 FixEngine
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    later. This also turns out to fix a Polymost-specific bug revealed in SVN r8711. Further remove a call to PicInView which does nothing.

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Build 8738

11 Mar 2020 · 34 commits · 1 author SVN
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  • General

    Fix IF crouch jumping and unintentional automatic crouching under sprites

    TerminX r8737 11 Mar, 18:11 FixEngine
  • General

    Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost

    TerminX r8727 11 Mar, 17:58 FixEngine
  • General

    Patch from Striker to improve sprite interpolation

    TerminX r8724 11 Mar, 17:58 Engine
  • General

    Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering

    TerminX r8723 11 Mar, 17:58 FixEngine
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    This fixes the fire sprites inside exploding walls not waking up after the wall explodes.

  • General

    Move FPS limiter to engine and rework functionality (again)

    TerminX r8716 11 Mar, 17:57 Engine
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