Build 4376
SVN-
warn if a 'spriteflags' is issued after its actor definition...
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... or another 'spriteflags' or 'sprite*' directive.
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General
Add new actor flag and predefined CON label SFLAG_NODAMAGEPUSH.
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This flag is set from C for some enemies that should not be pushed back when damaged, such as TANK. Both the tile flag and the per-sprite flag are used (i.e. the ultimate flag value is the XOR of the two). Add currently non-functional example to test.lua that attempts to set this bit for NEWBEAST.