EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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June 2013 10 builds · 14 commits

Build 3846

1 Jun 2013 · 7 commits · 1 author SVN
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  • sector[].ceiling/.floor gets a reference to a ceiling-or-floor struct.

    Helixhorned r3844 1 Jun, 13:09 Engine
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    Also, make sector[].*stat a bitint type. Now, a piece of code could look like this: local sec = sector[i] local ceil = sec.ceiling ceil.statx:flip(sector.STAT.SMOOSH)

  • General

    Lunatic/classic: in TROR maps (V10), enable non-power-of-two wall drawing.

    Helixhorned r3841 1 Jun, 13:09 FixEngine
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    Also, fix clearing a bunch in new-format-map (=Lunatic) build.

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May 2013 16 builds · 33 commits

Build 3813

24 May 2013 · 10 commits · 1 author SVN
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  • implement dragpoint, clipmove*; fix gamearray serialization.

    Helixhorned r3812 24 May, 06:54 FixEngineCON
  • don't extern 'clipmovetraceboxnum', add a new func. clipmovex() instead.

    Helixhorned r3811 24 May, 06:54 Engine
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    The 'x' is for "extended", since its last arg is a switch of whether to disable sliding. Use that from gameexec.c.

  • General

    For DNCOORDS display, add current sprite count and #inserted sprites / last sec.

    Helixhorned r3808 24 May, 06:54 Engine
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    Only in debugging builds.

  • Add -Wall option and sector[].*bunch, warn on some NYI gamevar flags.

    Helixhorned r3804 24 May, 06:54 EngineCON
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Build 3780

16 May 2013 · 7 commits · 1 author SVN
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  • when 3D-inserting sprite higher than z extent, position at floor...

    Helixhorned r3780 16 May, 14:54 Engine
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    ... when aiming at the floor.

  • fix centering of y-flipped wall sprites. (Case D in test_tileoffsets.)

    Helixhorned r3779 16 May, 14:54 FixEngine
  • General

    engine.c: add tile offset debugging code guarded by DEBUG_TILEOFFSETS.

    Helixhorned r3777 16 May, 14:54 Engine
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    Also, update test_tileoffsets.map with a new 'dimension': cstat 128 (sprite centering). It has an issue in Polymer marked with a silver D.

  • fix floor sprites with y flipping by removing special-case code.

    Helixhorned r3776 16 May, 14:54 FixEngine
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    This fixes the case marked with the silver letter C in test_tileoffsets.map. The orientation of the sprites is correct (matches classic) as far as I can see, there are now only problems with translation.

  • rewrite sprite x/y flipping so that data flow is explicit.

    Helixhorned r3775 16 May, 14:54 Engine
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    Also, add some defines for sprite cstats to build.h (SPR_*) and use them.

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Build 3764

14 May 2013 · 9 commits · 1 author SVN
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  • General

    Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p

    TerminX r3764 14 May, 19:19 Engine
  • General

    A bit more work on the Polymost shade table mode (r_usetileshades)

    TerminX r3763 14 May, 19:19 Engine
  • General

    Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).

    TerminX r3761 14 May, 19:18 FixEngine
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    Also, further refactor texcache code.

  • General

    Fix issue with Polymer checkbox in startup window, as reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__158208

    TerminX r3760 14 May, 19:17 FixEngine
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Build 3748

10 May 2013 · 6 commits · 1 author SVN
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  • make 'corruptcheck tryfix ?' (or '??') not require c. number range.

    Helixhorned r3747 10 May, 05:31 FixEngine
  • for some nextwall/nextsector corruptions, suggest making wall white.

    Helixhorned r3746 10 May, 05:31 FixEngine
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    Selected by writing e.g. 'corruptcheck tryfix 1-14 ??' in the console. Like with the first alternative, the corruption numbers / range (here, 1-14) must be given.

  • General

    Mapster32 corruptcheck: on nextsector/nextwall oob, suggest making wall white.

    Helixhorned r3745 10 May, 05:31 FixEngine
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    ... in the auto-correction. Also, - make two similar corruptions level 5 (wallptr oob, wallptr+wallnum oob). - in drawscreen_drawwall(), do a more strict bound check, not only >=0.

  • General

    Mapster32 corruptcheck: if some members out of MAX bounds, signal level 5.

    Helixhorned r3744 10 May, 05:31 FixEngine
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Build 3741

7 May 2013 · 1 commit · 1 author SVN
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  • Hook ART mapping to rotatesprite.

    Plagman r3741 7 May, 23:53 Engine
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    The visibility calculation relies on the distance, which might not be entirely accurate in rotatesprite, so maybe it'll be too dark in some cases.

Build 3737

7 May 2013 · 1 commit · 1 author SVN
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  • General

    Finish Polymer cancer mode and enable by default.

    Plagman r3737 7 May, 00:48 FixEngine
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    TODO: figure out wtf is wrong with rotatesprite, linear filtering.