EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 29 builds · 142 commits

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April 2022 9 builds · 28 commits

March 2022 1 build · 6 commits

Build 9983

25 Mar 2022 · 20 commits · 1 author GIT
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  • these uses of EDUKE32_PREDICT_FALSE probably aren't helpful

    TerminX 1a291fa written 5 Mar 2022 Engine
  • remove dead OSD_FlushLog() function

    TerminX 89d57f7 written 10 Feb 2022 Engine
  • q16 wallvisible()

    TerminX b4fc89b written 10 Feb 2022 Engine
  • send events to zero rumble after rumble period has elapsed

    TerminX eb412c9 written 7 Feb 2022 Engine
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    This shouldn't be necessary, but I got a report of the controller continuing to rumble indefinitely (even after terminating the game process)

  • templatize bitmap functions and transition direct manipulation of bitmap arrays over to use of the functions

    TerminX 7f6301e written 2 Feb 2022 Engine
Open the build to see all 20 commits

February 2022 2 builds · 5 commits

January 2022 5 builds · 23 commits

Build 9933

15 Jan 2022 · 44 commits · 1 author GIT
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Open the build to see all 44 commits