Build 9985
GIT-
fix wall sprite rendering glitch on wallpoint intersection
SVN handles and Git names are merged into one person.
fix wall sprite rendering glitch on wallpoint intersection
these uses of EDUKE32_PREDICT_FALSE probably aren't helpful
remove dead OSD_FlushLog() function
q16 wallvisible()
send events to zero rumble after rumble period has elapsed
This shouldn't be necessary, but I got a report of the controller continuing to rumble indefinitely (even after terminating the game process)
templatize bitmap functions and transition direct manipulation of bitmap arrays over to use of the functions
more minor classic hightile cleanup
minor classic hightile cleanup
Polymost indexed hightile support
classic renderer hightile support
fix stupid bug causing controller buttons to not show up in the Duke menus
fix "-v" command line parameter
fix certain log messages not echoing to console
change polymer prprogram bit handling around a little bit
don't use strcat_s
fix kzopen() defect introduced in e28b00cec3fb6165783c0b8402f4681e8a19f607
revert part of 5ffe0d7ea85d722ee527c9f559b1e14dd78f9235
add EDUKE32_NORETURN
fix USE_OPENGL=0 builds
keep clipboard texture rot90 bit when pasting onto bottom walls
take aspect and fov into account for hitscan vector calculation