EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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June 2017 8 builds · 14 commits

Build 6171

9 Jun 2017 · 28 commits · 2 authors SVN
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  • General

    Another attempt at fixing Polymost z-fighting. Probably still sucks! :)

    TerminX r6170 written 8 Jun 2017 FixEngine
  • fix texture panning floatiness on slight slopes

    TerminX r6164 written 8 Jun 2017 FixEngine
  • Move duke3d and engine directory definitions to their proper spots, as they no longer need early definition after the great repository rearrangement.

    Hendricks266 r6150 written 8 Jun 2017 Engine
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May 2017 2 builds · 2 commits

Build 6135

18 May 2017 · 1 commit · 1 author SVN
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  • General

    Fix interpolation of sprites in sectors with SE_31_FLOOR_RISE_FALL

    TerminX r6135 18 May, 19:28 FixEngine

March 2017 1 build · 1 commit

Build 6089

22 Mar 2017 · 8 commits · 1 author SVN
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  • Factor out common uses of COMMONFLAGS, COMPILERFLAGS, and LINKERFLAGS into COMPILER_* and LINKER.

    Hendricks266 r6083 22 Mar, 08:45 Engine
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    Collateral changes: Engine objects now use COMPILER_CXX instead of CXX, BUILD_SETTINGS_LINKER now includes GUI_LIBS, and the Build tools now use LINK_STATUS and result instead of ONESTEP.

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January 2017 2 builds · 4 commits

Build 6022

18 Jan 2017 · 15 commits · 1 author SVN
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  • General

    This seems to fix a Polymost rendering error in which certain polygons touching the sides of the screen would fail to render from some angles. YMMV.

    TerminX r6016 18 Jan, 14:22 FixEngine
  • General

    Remove red/blue 3d mode from Polymost. This hadn't been enabled in a long time and I'm not sure if it even worked anymore. DONT_BUILD.

    TerminX r6014 18 Jan, 14:21 Engine
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December 2016 2 builds · 2 commits

November 2016 2 builds · 3 commits

October 2016 4 builds · 11 commits

Build 5888

9 Oct 2016 · 13 commits · 2 authors SVN
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  • General

    GL .blend support.

    Hendricks266 r5888 9 Oct, 00:55 Engine
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    Consult me if you are interested in this feature. TODO: Polymer.

  • General

    In 8-bit, change the precedence of .alpha and .blend.

    Hendricks266 r5887 9 Oct, 00:55 Engine
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    Previously: Non-zero alpha stacked with cstat translucency in an imitation of Polymost, potentially clobbering .blend if alphatabs are used. Now: If cstat translucency is active, .alpha is ignored.

  • General

    Potentially speed up drawing md3s with transparency in Polymost

    TerminX r5881 written 8 Oct 2016 Engine
  • Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway.

    Hendricks266 r5879 written 2 Oct 2016 FixEngine
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    Use r_pr_customaspect from the console instead.

  • General

    Some float optimizations in the engine.

    Hendricks266 r5877 written 2 Oct 2016 Engine
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September 2016 4 builds · 4 commits

August 2016 1 build · 2 commits

Build 5839

26 Aug 2016 · 28 commits · 1 author SVN
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  • General

    The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with.

    TerminX r5826 26 Aug, 18:40 Engine
  • add home/end modifier keys to 3d mode slope keys ([ and ]), plus a third increment modifier (home and end at the same time)

    TerminX r5823 26 Aug, 18:40 Engine
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