EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzate 1.043 build · 2.174 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Settembre 2010 3 build · 3 commit

Build 1708

27 set 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    New CON commands:

    Helixhorned r1708 27 set, 14:52 FixEngineCON
    Mostra dettagli

    * sectsetinterpolation <sector> * sectclearinterpolation <sector> * clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask> * lineintersect <x1> <y1> <z1> <x2> <y2> <z2> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>> * rayintersect <x1> <y1> <z1> <xv> <yv> <zv> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>> * calchypotenuse <<ret>> <x> <y> (all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods. Mapster32: invisible sprite preview with Quote-i.

Build 1706

6 set 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    mapster32 fixes: aiming crash in polymer, more accurate aiming in polymost + calibration/replacement crosshair via "r_preview_mouseaim", 2 other crashes; fix "S" in tile selector, make read-only variable overridable with "script_expertmode", misc. beautifying.

    Helixhorned r1706 6 set, 16:08 FixEngine

Agosto 2010 11 build · 12 commit

Build 1701

26 ago 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fixes various issues with selecting: sectors and duplicating them many times in a row, sprites and then deleting some of them (also adds set union ['] and difference [;] to RSHIFT); adds the ability to move all selected sprites in the XY plane in 3d mode with SHIFT-LMB and align to the grid in an absolute fashion with CTRL.

    Helixhorned r1701 26 ago, 06:50 FixEngine

Build 1700

21 ago 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix wrong interpretation of SPREXT_NOTMD that would cause it to assume the flag was set whenever any flag was set, causing the models to switch on and off in Duke Plus with Polymer.

    Plagman r1700 21 ago, 12:04 FixEngine

Build 1699

21 ago 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell.

    Plagman r1699 21 ago, 00:39 Engine

Build 1697

17 ago 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio

    Helixhorned r1697 17 ago, 13:00 FixEngineCON

Build 1695

14 ago 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.

    Helixhorned r1695 14 ago, 14:32 FixEngine

Build 1694

13 ago 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    don't link build utils to all the libs needed for the actual engine itself

    TerminX r1694 scritto il 12 ago 2010 Engine

Build 1683

3 ago 2010 · 1 commit · 1 autore SVN
Apri la build
  • added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines

    Helixhorned r1683 3 ago, 15:21 EngineCON

Build 1682

3 ago 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls

    Helixhorned r1682 3 ago, 10:45 Engine

Build 1681

3 ago 2010 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Implement 'away1' and 'away2' maphacks in Polymer.

    Plagman r1681 3 ago, 08:19 Engine
  • Generale

    Respect the 'notmd' maphack when deciding to draw models in Polymer.

    Plagman r1680 3 ago, 08:06 Engine

Luglio 2010 3 build · 3 commit

Build 1676

26 lug 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.

    TerminX r1676 26 lug, 15:36 FixEngine

Build 1665

3 lug 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed

    TerminX r1665 3 lug, 01:53 FixEngineCON
    Mostra dettagli

    Add brightness/gamma/contrast cvars to Mapster32 Fix bug with WEAPON_SEMIAUTO flag for custom weapons Fix VM error with starttrack when specifying an invalid music track Fix detection of 0x1a EOF characters in CON files Fix a couple of additional sound issues Fix crash in pushmove() Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn Fix crash when clicking "cancel" in Mapster32 startup window Add Makefile detection to build with -march=pentium3 -mtune=generic on i686

Giugno 2010 3 build · 3 commit

Build 1663

27 giu 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32

    Helixhorned r1663 27 giu, 03:08 FixEngine

Build 1662

26 giu 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.

    TerminX r1662 26 giu, 01:51 FixEngine

Build 1660

22 giu 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.

    TerminX r1660 22 giu, 21:20 FixEngine

Maggio 2010 7 build · 7 commit

Build 1656

28 mag 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix a couple of stupid typos and remove some dead code from Mapster32

    TerminX r1656 28 mag, 22:03 FixEngine