EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Febbraio 2011 14 build · 15 commit

Build 1808

27 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    Final round of Mapster32 hardening. Going over the limits should now always produce an error message instead of corrupting the data. Also fixes crash in defs.c (thanks for the crashlog, LeoD).

    Helixhorned r1808 27 feb, 20:13 FixEngine

Build 1801

24 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    Mapster32 cleanup. The biggest visible change should be the more robust editing near the limits (still not perfect though).

    Helixhorned r1801 24 feb, 21:40 Engine

Build 1799

22 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.

    Helixhorned r1799 22 feb, 00:08 FixEngine

Build 1793

13 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    use sprite's cstat bit 2048 for approximately the same effect as spritenoshade; some side-view and other editor tweaks

    Helixhorned r1793 13 feb, 22:48 Engine

Build 1792

13 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    temporarily bump the additional space after wall[] to 1024 walltypes in the editor; display map corruption status in upper left corner in the corrupt case.

    Helixhorned r1792 13 feb, 16:15 FixEngine

Build 1790

11 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    * Fix a serious logic mistake with checksectorpointer. Previously, a white wall could 'connect' to a red one, leaving the reverse link intact and creating a situation like this: w_new <-> w <-- w_old.

    Helixhorned r1790 11 feb, 00:15 FixEngine
    Mostra dettagli

    * Have the corruption checker catch this case among a few other new ones. Rename OSD command 'autocorruptcheck' to simply 'corruptcheck' with options 'corruptcheck <seconds>', 'corruptcheck now' and 'corruptcheck tryfix'. * When pasting sector selection into valid player space (releasing AltGr), ask whether a surrounding outer loop should be created since this is probably not always desired.

Build 1789

7 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)

    Helixhorned r1789 scritto il 6 feb 2011 FixEngine

Build 1787

4 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    Fix handling of lotag and friends in generic sprite search. Tags like 65535 which are really (int16_t)(-1) are now also found.

    Helixhorned r1787 scritto il 3 feb 2011 FixEngine

Gennaio 2011 12 build · 12 commit

Build 1785

30 gen 2011 · 1 commit · 1 autore SVN
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  • Generale

    Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0

    TerminX r1785 30 gen, 20:13 FixEngine

Build 1781

26 gen 2011 · 1 commit · 1 autore SVN
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  • Generale

    Move the new basepal table one step further so that the engine is now aware of it.

    Plagman r1781 26 gen, 22:35 Engine

Build 1780

23 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    With the help of Coccinelle, eliminate a few sector[-1] accesses and calculations of &sector[-1] (bound checking code not committed).

    Helixhorned r1780 23 gen, 07:30 Engine

Build 1772

16 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.

    Plagman r1772 16 gen, 19:49 Engine

Build 1760

15 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Too much stuff for one commit.

    Helixhorned r1760 15 gen, 16:23 FixEngine
    Mostra dettagli

    engine: * sector-like sprite clipping now works with x- xor y-flipped actual sprites mapster32: * corruption checker has been hooked up to loading/saving routines to inform/warn the user * also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall! * faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings) * more logical maphack light handling, the logic is still a bit dodgy though * some menu and misc. function fixup * redundancy elimination... API: * added consts various for 'char *filename' parameters * loadboard() now accepts bit 4 for flags (formerly 'fromwhere')