Build 3701
SVN-
Generale
Classic drawmasks(): if sprite is on other side of maskwall, always draw it first.
Mostra dettagli
This fixes the bug reported here: http://forums.duke4.net/topic/5340-bug-with-masked-walls/page__view__findpost__p__123233 But I haven't checked the change for any adverse effects.
-
Generale
engine.c: stylistic tweaks of drawmasks().
-
in tsprite access, fix checking min/max/RO; tweak RESPAWN preview.
Mostra dettagli
This fixes RESPAWN preview wrongly clamping the previewed tsprite z coords to [-524288 .. 524288] (x/y limits). Also, make the previewed tsprites be 33% translucent with the option of 66% translucency by setting 'showrespawn_fulltrans' to 1 in a.m32.
-
in quick tile selection [G], if tile is nonexistent, revert it.
-
tweak the 'loaded map' message a bit.
Mostra dettagli
- colorize the trailing part if there is corruption or (new) if sprites were removed - also corrupt-check when loading <V7 map - move start{pos,ang,sectnum} to build.c - remove pointless ...[].extra = -1 before loading map, scantoasc*[] comment