EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2023 14 build · 27 commit

Build 10351

17 ago 2023 · 6 commit · 4 autori GIT
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Build 10344

10 ago 2023 · 1 commit · 1 autore GIT
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  • Fix z interpolation problems in VM_Fall() and A_Fall()

    Dino Bollinger 5977025 scritto il 7 ago 2023 FixEngine
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    This prevents a visual jitter effect from sprites that aren't moving, but use the "fall" command in a water sector (zombie actors, pickups, etc).

Build 10343

9 ago 2023 · 5 commit · 3 autori GIT
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  • Fix pathsearchmode when using a .def which loads a GRP

    Dino Bollinger a55491e scritto il 4 ago 2023 FixEngine
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    Same fix as applied for Mapster32 in c7aa59b001

  • Remove "pathsearchmode" backup from menuselect()

    Dino Bollinger 8d4df72 scritto il 4 ago 2023 Engine
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    Hitting CTRL+F in Mapster32's map load menu, then exiting it with ESC would result in the next menu opening at the filesystem's root path, and not in the previously open folder.

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Build 10333

3 ago 2023 · 1 commit · 1 autore GIT
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  • Only poll glGetGraphicsReset() once every 100ms in handleevents()

    Dino Bollinger 01d8fad 3 ago, 12:24 Engine
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    This call acted as a bottleneck, significantly reducing the framerate on E1L1 of Duke3D as the status was being polled every single time handleevents() was called.

Luglio 2023 2 build · 5 commit

Build 10332

30 lug 2023 · 10 commit · 3 autori GIT
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  • Fix cstat parameter in "classicDrawVoxel()" being int8_t instead of int16_t

    Dino Bollinger 12d50cc scritto il 29 lug 2023 FixEngine
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    Also fix an error log message in engine.cpp logging the wrong variable.

  • Fix parameter in "polymost_drawtilescreen" being called "wallnum" instead of "tilenum"

    Dino Bollinger 2e51783 scritto il 29 lug 2023 FixEngine
  • Fix typo in PR light offset for EXPLOSION2.

    NY00123 d0fab2b scritto il 7 lug 2023 FixEngine
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    Also fixes attempts to read data for sprite no. -1 in case of no parent sprite.

  • Reduce EXTRATILES from 3840 to 1792 (= 32512 - MAXTILES)

    Dino Bollinger e74bc25 scritto il 3 lug 2023 Engine
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    Previously, MAXTILES+EXTRATILES went above the highest possible 16 bit integer value of 32767, which is the datatype used to store tilenums.

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Build 10321

2 lug 2023 · 9 commit · 2 autori GIT
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  • Fix FURY=1 build removing the "obj/fury/" folder after linking.

    Dino Bollinger 8c30602 2 lug, 17:28 FixEngine
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    This bug was introduced in 36af1bb2 and caused the subsequent mapster32 linking to fail. The obj dump folder now has "_dump" as suffix. For regular duke3d builds, this temp folder had the name "obj/eduke32", and hence did not conflict with the "obj/duke3d" folder.

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Giugno 2023 1 build · 3 commit

Maggio 2023 2 build · 15 commit

Build 10240

17 mag 2023 · 28 commit · 1 autore GIT
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  • improve 2d mode sprite color calculation to avoid returning illegible colors

    TerminX 7ca25e4 scritto il 16 mag 2023 Engine
  • make FATAL and ERROR level log messages purposefully screw up the log formatting a little bit so they stand out more

    TerminX a79c95a scritto il 10 mag 2023 Engine
  • add floorzcutoff and floorzrebound player members to control additional aspects of how the player's position reacts to traversing sectors with differing floor heights

    TerminX 6a17ae1 scritto il 6 mag 2023 Engine
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    Not recommended to use these in mods until after Ion Fury: Aftershock ships because they might still change some.

  • CONSTEXPR nextPow2

    TerminX 64fc46b scritto il 19 apr 2023 Engine
  • fix warning

    TerminX 4203dd0 scritto il 2 mag 2023 FixEngine
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Aprile 2023 1 build · 20 commit

Build 10212

5 apr 2023 · 44 commit · 2 autori GIT
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  • alter libxmp-lite to use the engine's memory allocation routines instead of the system's

    TerminX bfdf77b scritto il 21 mar 2023 Engine
  • fix bugged hightile skyboxes in polymer when artmapping is enabled

    TerminX 0eba557 scritto il 20 mar 2023 FixEngine
  • bump MAXSPRITESONSCREEN to 4096, add r_maxspritesonscreen cvar, improve handling of cutoff

    TerminX f32e8ae scritto il 16 mar 2023 Engine
  • update ImGui to 9e30fb0ec1b44dc1b041db6bdd53b130b2a18509

    TerminX 2542927 scritto il 14 mar 2023 Engine
  • in "draw tsprite before mask?" check, consider tile offsets for sloped sprites.

    Helixhorned 671a7bc scritto il 29 dic 2022 FixEngine
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    In 'GetCornerPoints()', fix condition for when to use 'get_floorspr_points()' to include sloped sprites as well.

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Ottobre 2022 1 build · 1 commit

Settembre 2022 5 build · 36 commit

Build 10163

29 set 2022 · 2 commit · 1 autore GIT
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  • findfrompath() with empty filename immediately returns -1

    Dino Bollinger 2b3f691 scritto il 25 set 2022 FixEngine
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    Fixes a bug where an empty filename is interpreted as the current directory "./", which of course always exists.

  • Use AppTechnicalName instead of AppProperName for log filename

    Dino Bollinger fd9212c scritto il 25 set 2022 Engine

Build 10160

11 set 2022 · 4 commit · 1 autore GIT
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Build 10154

3 set 2022 · 36 commit · 1 autore GIT
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  • fix warning

    TerminX 074a5d6 scritto il 25 ago 2022 FixEngine
  • fix a couple of Windows API error messages to match the others

    TerminX 5430325 scritto il 6 ago 2022 FixEngine
  • enable mimalloc abandoned_page_reset option and call mi_collect() during enginePrepareLoadBoard()

    TerminX 24bcc86 scritto il 31 lug 2022 Engine
  • rework win_systemtimermode stuff, enable by default

    TerminX e957ae5 scritto il 29 lug 2022 Engine
  • remove precompiled SDL2 and libvpx for Windows on ARM64

    TerminX b97e71d scritto il 26 lug 2022 Engine
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    The rationale here is that it's better to provide the build instructions for these libraries (as we already do) with no binary than it is to provide outdated binaries that don't actually match the provided headers anymore.

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Luglio 2022 3 build · 3 commit