EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Visualizzate 1.043 build · 2.174 commit

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Gennaio 2018 5 build · 7 commit

Dicembre 2017 3 build · 5 commit

Build 6563

11 dic 2017 · 13 commit · 1 autore SVN
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  • Account for yscale when deciding if the sky is tall enough to repeat or not. Comment out code that is not working as expected.

    Hendricks266 r6560 11 dic, 21:14 Engine
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    Patch from Fox.

  • Generale

    Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.

    Hendricks266 r6559 11 dic, 21:14 Engine
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    Patch from Fox.

  • Generale

    Fix visibility in Polymer with r_usenewshading 4.

    Hendricks266 r6558 11 dic, 21:14 FixEngine
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    Patch from Fox.

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Novembre 2017 4 build · 6 commit

Build 6522

28 nov 2017 · 20 commit · 1 autore SVN
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  • Set r_parallaxskypanning to 1 by default.

    Hendricks266 r6521 28 nov, 23:29 Engine
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    This enables sky panning, which allows the effect of CLOUDYSKIES to work properly. Patch from Fox.

  • Display paper-skies correctly when looking up or down.

    Hendricks266 r6520 28 nov, 23:29 Engine
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    Show a solid color for skies taller than 256 px, otherwise repeat. Patch from Fox.

  • CON

    Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.

    Hendricks266 r6512 28 nov, 23:29 EngineCON
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    EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen. EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART. Patch from Fox.

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Ottobre 2017 3 build · 3 commit

Settembre 2017 1 build · 1 commit

Agosto 2017 1 build · 2 commit

Luglio 2017 3 build · 3 commit

Giugno 2017 8 build · 14 commit

Build 6263

24 giu 2017 · 10 commit · 1 autore SVN
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  • CON

    Add drawline256 and drawlinergb commands that call the internal functions used for the automap lines.

    Hendricks266 r6261 24 giu, 02:21 EngineCON
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    drawline256 <x0> <y0> <x1> <y1> <index> drawlinergb <x0> <y0> <x1> <y1> <index> <rgb> The coordinates are xdim<<12/ydim<<12 based, not 320<<16x200<<16. <index> is a palette index, and for drawlinergb is used as a fallback in the software renderer. <rgb> is encoded the same as PROJ_FLASH_COLOR.

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Build 6239

22 giu 2017 · 18 commit · 2 autori SVN
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  • Generale

    Add clipdist member to player struct to control how close the player can get to walls

    TerminX r6230 22 giu, 20:58 Engine
  • Generale

    Move Mapster32 autoexec to before the map specified on the command line is loaded, to allow EVENT_PRELOADMAP and EVENT_LOADMAP to work when loading a map from the command line. This makes the console output of autoexec a little worse but the OSD will be fixed at a later time.

    TerminX r6223 22 giu, 20:58 FixEngineCON
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