EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzate 1.043 build · 2.174 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Febbraio 2019 3 build · 5 commit

Gennaio 2019 3 build · 4 commit

Dicembre 2018 4 build · 6 commit

Build 7293

15 dic 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where the option to enable or disable Polymer wasn't being saved properly

    TerminX r7293 15 dic, 13:35 FixEngine

Build 7290

14 dic 2018 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."

    TerminX r7290 14 dic, 17:40 FixEngine
    Mostra dettagli

    This reverts r6886.

  • Generale

    Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled

    TerminX r7289 14 dic, 17:40 FixEngine
  • Generale

    This should fix the too many sprites spawned issue in single player

    TerminX r7288 14 dic, 17:40 FixEngine
Apri la build per vedere tutti i 6 commit

Build 7284

14 dic 2018 · 42 commit · 1 autore SVN
Apri la build
  • Generale

    Change A_AddToDeleteQueue() to call A_DeleteSprite() on sprites it removes from the queue directly, as sprites with statnums other than STAT_ACTOR and STAT_MISC are not deleted automatically when their xrepeat is 0. This fixes using CON_INSERTSPRITEQ with sprites of statnums other than STAT_ACTOR and STAT_MISC.

    TerminX r7275 14 dic, 17:39 FixEngine
Apri la build per vedere tutti i 42 commit

Build 7242

7 dic 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.

    seventyfive r7242 7 dic, 16:40 FixEngine
    Mostra dettagli

    - "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server. - Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter. - Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.

Novembre 2018 3 build · 10 commit

Build 7238

18 nov 2018 · 51 commit · 1 autore SVN
Apri la build
  • Generale

    CON syntax extension: the empty "[]" shortcut for accessing a struct at index THISACTOR can now be omitted.

    TerminX r7238 18 nov, 10:14 EngineCON
    Mostra dettagli

    This allows cleaner syntax such as "geta .x temp", "ife sprite.x temp", etc.

  • Generale

    WIP wall texture rotation bit

    TerminX r7226 18 nov, 10:13 Engine
  • stop playing sounds when entering the tile selector in 3d mode

    TerminX r7220 18 nov, 10:13 Engine
  • Generale

    Fix Polymer checkbox not showing up in the startup window in Visual Studio builds

    TerminX r7217 18 nov, 10:12 FixEngine
  • Generale

    Direct struct access for tsprite, and break special gamevar access out of Gv_GetVar() and into a separate function like it already was with Gv_GetVarX()

    TerminX r7201 18 nov, 10:11 EngineCON
Apri la build per vedere tutti i 51 commit

Build 7187

18 nov 2018 · 46 commit · 1 autore SVN
Apri la build
  • Generale

    This is supposed to fix some errors with HIGH_PRECISION_SPRITE reported by a static analyzer, wherein 32-bit values were shifted and truncated as 32-bit before being widened to a 64-bit type, which didn't seem like the intended behavior. This is the commit to look at if anything is suddenly fucked up in the classic software renderer.

    TerminX r7167 18 nov, 10:07 FixEngine
  • Generale

    Rename the implementation of _lrotl() found at the top of kplib.cpp to klrotl() and use it unconditionally on platforms other than Win32 (it's only used in .bmp rendering).

    TerminX r7145 18 nov, 10:05 Engine
Apri la build per vedere tutti i 46 commit

Ottobre 2018 6 build · 14 commit

Build 7136

27 ott 2018 · 69 commit · 1 autore SVN
Apri la build
  • Generale

    Add CSTAT_SPRITE_ALIGNMENT_MASK. It's identical to CSTAT_SPRITE_ALIGNMENT_SLAB, but should be used in cases where you're checking either CSTAT_SPRITE_ALIGNMENT_WALL or CSTAT_SPRITE_ALIGNMENT_FLOOR rather than checking for a slab (voxel).

    TerminX r7129 scritto il 25 ott 2018 Engine
  • Generale

    Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.

    TerminX r7073 scritto il 15 ott 2018 Engine
  • Generale

    Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification.

    TerminX r7072 scritto il 15 ott 2018 Engine
Apri la build per vedere tutti i 69 commit

Build 7067

10 ott 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    engine.cpp: fix crash when calling `setrendermode 3` where PolymostProcessVoxels would be called before Polymost is initialized.

    pogokeen r7067 10 ott, 14:04 FixEngine
    Mostra dettagli

    PolymostProcessVoxels would call videoNextPage during processing which would attempt to render the OSD and lead to a segfault due to Polymost not being properly initialized.

Build 7049

10 ott 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.h: fix order of parameters to match polymost.cpp

    pogokeen r7049 10 ott, 07:37 FixEngine
  • Generale

    polymost.cpp: fix lockup bug that would occur with polymost_waitForSubBuffer() when glClientWaitSync consistently returned GL_WAIT_FAILED on certain hardware/drivers.

    pogokeen r7048 10 ott, 07:37 FixEngine
    Mostra dettagli

    Additionally, fix conditional check for r_persistentStreamBuffer requirements in polymost_glinit().

Build 7047

6 ott 2018 · 49 commit · 1 autore SVN
Apri la build
  • Generale

    Further revise a couple of null pointer checks in Polymost

    TerminX r7041 6 ott, 22:23 FixEngine
  • Generale

    Fix potential OOB spriteext[] access when checking SPREXT_NOTMD to determine whether or not to render a sprite's model, if available

    TerminX r7023 6 ott, 22:21 FixEngine
  • Generale

    Tweak osdfunc_setrendermode() to report whether the classic renderer is the C or ASM version

    TerminX r7020 6 ott, 22:21 Engine
  • Generale

    Fix overcomputation in the classic renderer due to a bug caused by a previous optimization attempt

    TerminX r7017 6 ott, 22:21 FixEngine
  • Generale

    Fix issue in the C version of the classic renderer where someone had attempted to negate a bool

    TerminX r7012 6 ott, 22:21 FixEngine
Apri la build per vedere tutti i 49 commit

Settembre 2018 1 build · 1 commit

Agosto 2018 1 build · 1 commit

Luglio 2018 4 build · 7 commit

Build 6960

30 lug 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp/glsurface.cpp: Don't print shader compile status to the console on success.

    pogokeen r6960 30 lug, 16:01 Engine