EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Aprile 2019 15 build · 35 commit

Build 7599

18 apr 2019 · 23 commit · 1 autore SVN
Apri la build
  • Generale

    Make editor no longer mask off sprite cstat bits when set from script

    TerminX r7596 18 apr, 10:24 Engine
  • Generale

    Rename clipwalldist() to getwalldist() and move both it and sectoradjacent() to engine.cpp

    TerminX r7586 18 apr, 10:24 Engine
  • Generale

    Add a distance check to clipupdatesector() to prevent traversing through portals that are outside the wall distance passed to clipmove()

    TerminX r7582 18 apr, 10:23 Engine
  • Generale

    Expose yax_getclosestpointonwall() for use outside of engine.cpp

    TerminX r7581 18 apr, 10:23 Engine
  • Generale

    CON_UPDATESECTOR/CON_UPDATESECTORZ: only use sprite[vm.spriteNum].sectnum if the initial value of the input/output parameter is outside the range of 0 - MAXSECTORS-1

    TerminX r7579 18 apr, 10:23 Engine
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Build 7552

9 apr 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp: fix fragment shader issue where fullbrights in a texture could affect rendering when u_useColorOnly was enabled

    pogokeen r7552 9 apr, 14:42 FixEngine

Build 7497

7 apr 2019 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Patch from NY00123: Fix the black editor cursor in Polymost bug

    Hendricks266 r7497 7 apr, 13:56 FixEngine
  • Generale

    Patch from NY00123: Fix for transparency in the tile selection view, in Polymost

    Hendricks266 r7496 7 apr, 13:56 FixEngine
  • Generale

    Patch from NY00123: Fix sprite insertions in the 2D-3D editor window

    Hendricks266 r7495 7 apr, 13:56 FixEngine
  • Generale

    Patch from Nuke.YKT: Allocate voxel VBOs on video mode change

    Hendricks266 r7494 7 apr, 13:56 Engine
  • Generale

    Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost

    Hendricks266 r7493 7 apr, 13:56 FixEngine
    Mostra dettagli

    Includes "Fix screen tilt regression on mirror rendering"

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Build 7473

5 apr 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector

    pogokeen r7473 5 apr, 10:45 FixEngine
  • Generale

    engine.cpp: lintersect(): fix integer overflow and negative case issue

    pogokeen r7472 5 apr, 10:45 FixEngine
  • Generale

    Re-introduce earlier lintersect() work that was reverted.

    pogokeen r7471 5 apr, 10:45 FixEngine
    Mostra dettagli

    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments. This reverts r7290.

Marzo 2019 9 build · 34 commit

Build 7467

30 mar 2019 · 16 commit · 1 autore SVN
Apri la build
  • Generale

    Add bounds checking for populating clipsectorlist[], use preprocessor labels for sprite cstats

    TerminX r7464 30 mar, 12:36 Engine
  • Generale

    Partially refactor clipmove()

    TerminX r7463 30 mar, 12:36 Engine
  • Generale

    The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove()

    TerminX r7462 30 mar, 12:36 FixEngine
    Mostra dettagli

    This commit fixes that.

  • Generale

    Patch from Nuke to use indexed color for voxels in Polymost

    TerminX r7458 30 mar, 12:35 Engine
  • Generale

    clipmove() improvements

    TerminX r7457 30 mar, 12:35 FixEngine
    Mostra dettagli

    This reverts some of the previous clipmove() changes in favor of implementing explicit rejection of movement in cases where clipping has somehow failed.

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Build 7432

19 mar 2019 · 37 commit · 1 autore SVN
Apri la build
  • Generale

    Mapster32 will now load "editor.def" if it exists

    TerminX r7431 19 mar, 10:09 Engine
  • Generale

    Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites

    TerminX r7428 19 mar, 10:09 FixEngine
    Mostra dettagli

    This also fixes getting through floor gaps that are too small by pressing jump while holding crouch. These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.

  • Generale

    Don't bother with fog calculations for things without hightile replacements

    TerminX r7424 19 mar, 10:09 Engine
  • Generale

    Clean up polymost.cpp includes

    TerminX r7421 19 mar, 10:09 Engine
  • Generale

    Minor cleanup of some Polymost shader program support functions

    TerminX r7419 19 mar, 10:09 Engine
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Build 7379

2 mar 2019 · 20 commit · 1 autore SVN
Apri la build
  • Generale

    A curious Polymost optimization from Nuke.YKT

    TerminX r7379 2 mar, 15:22 Engine
    Mostra dettagli

    This bails out of drawing any domost spans that seem to be entirely outside of the range of the screen coordinates. Since this seems so obvious, I have to wonder if Polymost is supposed to be doing this elsewhere already...

  • Generale

    Work around floating point precision issues in Polymost causing problems when rendering certain geometry from particular angles

    TerminX r7374 2 mar, 15:21 Engine
  • Generale

    Patch from Nuke.YKT to fix voxel rotation in Polymost

    TerminX r7368 2 mar, 15:21 FixEngine
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Febbraio 2019 3 build · 5 commit

Build 7350

22 feb 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Use existing viewingrange and yxaspect for showview so it matches that of the main view

    TerminX r7350 22 feb, 10:35 FixEngineCON
    Mostra dettagli

    This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.

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Build 7333

18 feb 2019 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Fix the automap glitch in the region around the full status bar in Polymost

    TerminX r7331 18 feb, 14:02 FixEngine
  • Generale

    Patch from Fox:

    TerminX r7329 18 feb, 14:02 FixEngine
    Mostra dettagli

    Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90. New userdef "fov". Equals the FOV in 360 degrees. Update Polymost projection hack, so it compensates for the FOV or height of the game view. Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.

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