Build 4237
SVN-
General
Lunatic/m32: include the Lua bytecode into the binary, exit if setup failed.
-
add 'engine' module, currently allowing to create custom shade tables.
Show details
Available in the game and editor. Provide test/shadexfog.lua, containing a function to creating a set of 32 shade tables corresponding to different shades of the same fog palookup table, together with some tests and convenience functions. Also, - Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32} - Add LUNATIC_FIRST_TIME in the global env for the game - defs_m32.lua: add reload() convenience function - Failed attempt at recreating the base shade table. It is NOT a linear ramp of the base palette colors to (0,0,0). That is, it's not created by build/util/transpal.exe!
-
fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
-
General
In the no-netcode build, don't expose four internal engine functions.
Show details
Also don't compile three multiplayer related OSD commands there.