EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2019 14 builds · 19 commits

Build 7937

9 Aug 2019 · 7 commits · 1 author SVN
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  • General

    Attempt to work around odd behavior when attempting to use stuff like wall aligned sprites with the new version of clipmove

    TerminX r7932 9 Aug, 02:28 FixEngine
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    The behavior was always "wrong" as clipmove does not handle movement of lines, just movement of clip boxes against lines and face sprite points, but the newer version of clipmove actively bounces sprites away from lines they would otherwise clip into. This was causing wall-aligned sprites that called any functions that ended up calling clipmove to get pushed away from the wall unintentionally.

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Build 7893

7 Aug 2019 · 1 commit · 1 author SVN
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  • General

    gameexec.cpp: allow G_ShowView() to execute regardless of the state of g_screenCapture.

    pogokeen r7893 7 Aug, 09:46 FixEngine
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    This fixes skyboxes not rendering in TILE_SAVESHOT.

Build 7892

7 Aug 2019 · 3 commits · 1 author SVN
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  • General

    sector.cpp: ensure that if scripts have told us not to render normally to the tile, that we still handle restoring our target & setting up the tile appropriately for what the script may have rendered

    pogokeen r7891 7 Aug, 09:19 Engine
  • General

    engine.cpp: make renderSetTarget() more robust so that passing an xsiz or ysiz <= 0 is not accepted and can't cause a segmentation fault

    pogokeen r7890 7 Aug, 09:18 FixEngine
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Build 7889

6 Aug 2019 · 1 commit · 1 author SVN
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  • General

    polymer.cpp: fix issue where assert could fail due to HUD model sprites having an owner >= MAXSPRITES

    pogokeen r7889 6 Aug, 23:54 FixEngine

Build 7888

4 Aug 2019 · 3 commits · 1 author SVN
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  • General

    polymost.cpp: Fix issue where tiles whose dimensions had grown would not have their sizes updated in GL and could fail to update their texture data

    pogokeen r7888 4 Aug, 19:14 FixEngine
  • General

    polymost.cpp: If a tile in the tilesheet is large enough to fit a redefined tile, use that space rather than allocating a new texture

    pogokeen r7887 4 Aug, 19:14 Engine
  • General

    polymost.cpp: if an indexed colour tile is being reloaded, changed dimensions, and no longer matches the calculated tilesheets, generate a separate texture for it.

    pogokeen r7886 4 Aug, 19:14 Engine
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    Similarly, if the tile does match the calculated tilesheets but was a separate texture, delete the texture and load the tile back into the tilesheet.

July 2019 19 builds · 39 commits

Build 7873

31 Jul 2019 · 13 commits · 1 author SVN
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  • General

    This adds back in the engine's old automapping feature

    TerminX r7873 31 Jul, 23:50 Engine
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    This was removed a long time ago because Duke3D and Shadow Warrior don't use it.

  • General

    Don't blow away wall cstat bit 14 for use as a temp flag in the editor

    TerminX r7870 31 Jul, 23:50 Engine
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    Patch from Nuke.YKT.

  • General

    Work around an issue with far plane clipping with voxels without mipmaps in software mode

    TerminX r7869 31 Jul, 23:50 Engine
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    Patch from Nuke.YKT.

  • General

    Emulate slope overflow in Polymost in order to match the rest of the engine's slope algorithms

    TerminX r7868 31 Jul, 23:50 FixEngine
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    Patch from Nuke.YKT.

  • General

    Hopefully work around more Polymost polygon leakages

    TerminX r7867 31 Jul, 23:50 Engine
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    Patch from Nuke.YKT.

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Build 7854

31 Jul 2019 · 4 commits · 1 author SVN
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  • General

    polymost_scansector(): avoid using a culling method not designed for voxels when handling 1-sided wall aligned sprites that have voxel replacements

    pogokeen r7854 31 Jul, 17:08 Engine
  • General

    Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,

    pogokeen r7852 31 Jul, 17:08 FixEngineCON
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    and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

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Build 7847

26 Jul 2019 · 5 commits · 1 author SVN
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  • General

    Patch from Nuke.YKT to work around precision-based inaccuracy problems in Polymost TROR

    TerminX r7846 26 Jul, 14:54 Engine
  • General

    Add MERGE_NODES macro for Polymost... this will be used in the following commit

    TerminX r7845 26 Jul, 14:54 Engine
  • General

    Patch from Nuke.YKT to clip bunches to screen boundaries in Polymost

    TerminX r7844 26 Jul, 14:54 Engine
  • General

    Patch from Nuke.YKT to fix sloped floor and ceiling textures wiggling around in Polymost

    TerminX r7843 26 Jul, 14:54 FixEngine
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Build 7835

24 Jul 2019 · 2 commits · 1 author SVN
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  • General

    Don't check clip objects for sprites in the keepaway() loop in clipmove()

    TerminX r7835 24 Jul, 03:56 Engine
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    This prevents some hilarious issues with deadly wall decorations. The "side blocker" clip lines that already exist for these sprites should already prevent the kinds of clipping issues this loop is intended to address, anyway.

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Build 7831

23 Jul 2019 · 14 commits · 1 author SVN
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  • General

    Additional clipmove() reworks

    TerminX r7829 23 Jul, 18:38 FixEngine
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    This fixes a LOT of clipping errors but needs thorough testing.

  • General

    Switch a few iterators in clipmove() from int to native_t

    TerminX r7828 23 Jul, 18:37 Engine
  • General

    clipmove() patch from Nuke.YKT:

    TerminX r7827 23 Jul, 18:37 Engine
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    "In some edge cases posx/y might be 'inside' of neighbor sector. I've added double check for this case"

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Build 7810

18 Jul 2019 · 6 commits · 2 authors SVN
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  • General

    Fix mirrors in Polymer

    TerminX r7809 18 Jul, 18:49 FixEngine
  • General

    Add updatesectorneighbour() and updatesectorneighbourz() and make them accessible to CON to allow searching for nearby neighbouring sectors from a known sector.

    pogokeen r7805 18 Jul, 18:46 EngineCON
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    These updatesector counterparts are more performant for tasks that require determining whether nearby sectors exist at a point as they will not exhaustively search the map. This also leads to more correct behaviour when sectors are disjoint, as queries will breadth-first search neighbouring sectors rather than risk accidentally stumbling first across accomodating disjoint sectors.

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Build 7803

17 Jul 2019 · 1 commit · 1 author SVN
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  • General

    Fix edge case where mirrors & TROR could interact and render over skyboxes in the classic software renderer

    pogokeen r7803 17 Jul, 18:33 FixEngine