Revision r1966
fix sector updating between TROR bunches, leading to 'being stuck' glitches. Difference: one character. ------------------------------------------------------------------------
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fix sector updating between TROR bunches, leading to 'being stuck' glitches. Difference: one character. ------------------------------------------------------------------------
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r1967 | helixhorned | 2011-08-16 12:17:45 -0700 (Tue, 16 Aug 2011) | 5 lines
* "Fix" two bugs introduced by r1450. In quotation marks, because I merely tracked down the offending changes without understanding them. Mild breakage of TX's ROR is expected.
The two bugs are:
- RPG projectiles don't pass through water
- can't emerge from slime in bobsp2
* Coalesce Polymer lights that are at the same position for FIRE-like sprites so that only one light is actually generated. This is good for usermaps that have multi-sprite fires, like bobsp2 again.
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r1966 | helixhorned | 2011-08-15 08:46:42 -0700 (Mon, 15 Aug 2011) | 1 line
fix sector updating between TROR bunches, leading to 'being stuck' glitches. Difference: one character.
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