2016.10.09.Log1243.txt
📄SVN
📅2016-10-09
💾3,5 KB
☰12 Parsed entries
CON
BUILD
FIX
Revision r5887
👤 hendricks266
📅 2016-10-09 00:55:18 -0700 (Sun, 09 Oct 2016)
In 8-bit, change the precedence of .alpha and .blend.
Previously: Non-zero alpha stacked with cstat translucency in an imitation of Polymost, potentially clobbering .blend if alphatabs are used.
Now: If cstat translucency is active, .alpha is ignored.
Revision r5886
👤 hendricks266
📅 2016-10-09 00:55:13 -0700 (Sun, 09 Oct 2016)
Cosmetic changes to some blend/alpha related code.
Revision r5885
👤 terminx
📅 2016-10-08 17:15:18 -0700 (Sat, 08 Oct 2016)
Minor changes to gamevar error handling
Revision r5884
👤 terminx
📅 2016-10-08 17:15:14 -0700 (Sat, 08 Oct 2016)
Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi.
Revision r5883
👤 terminx
📅 2016-10-08 17:15:10 -0700 (Sat, 08 Oct 2016)
Misc cleanup. Removed ability to use .CON files found in the .GRP when the .CON files found in the directory can't be compiled.
Revision r5882
👤 terminx
📅 2016-10-08 17:15:06 -0700 (Sat, 08 Oct 2016)
Fix MSVC warnings
Revision r5881
👤 terminx
📅 2016-10-08 17:15:01 -0700 (Sat, 08 Oct 2016)
Potentially speed up drawing md3s with transparency in Polymost
Revision r5880
👤 hendricks266
📅 2016-10-02 19:43:57 -0700 (Sun, 02 Oct 2016)
Duke: Don't unpause sounds when exiting the menu back to a Game Paused state.
Revision r5879
👤 hendricks266
📅 2016-10-02 19:43:54 -0700 (Sun, 02 Oct 2016)
Menus: Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway.
Use r_pr_customaspect from the console instead.
Revision r5878
👤 hendricks266
📅 2016-10-02 19:43:51 -0700 (Sun, 02 Oct 2016)
Menus: Fix the Widescreen and Texture Mode video settings to use my menu system properly.
Revision r5877
👤 hendricks266
📅 2016-10-02 19:43:48 -0700 (Sun, 02 Oct 2016)
Some float optimizations in the engine.
Revision r5876
👤 hendricks266
📅 2016-10-02 19:43:42 -0700 (Sun, 02 Oct 2016)
Ensure the cached float cast variables introduced in r4656 are updated any time the integer versions are.
This fixes the infinite loop when viewing an HUD model at a point when displayrooms is not running, such as the main menu upon initial game load.
Raw Content
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r5888 | hendricks266 | 2016-10-09 00:55:23 -0700 (Sun, 09 Oct 2016) | 5 lines
GL .blend support.
Consult me if you are interested in this feature.
TODO: Polymer.
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r5887 | hendricks266 | 2016-10-09 00:55:18 -0700 (Sun, 09 Oct 2016) | 3 lines
In 8-bit, change the precedence of .alpha and .blend.
Previously: Non-zero alpha stacked with cstat translucency in an imitation of Polymost, potentially clobbering .blend if alphatabs are used.
Now: If cstat translucency is active, .alpha is ignored.
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r5886 | hendricks266 | 2016-10-09 00:55:13 -0700 (Sun, 09 Oct 2016) | 1 line
Cosmetic changes to some blend/alpha related code.
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r5885 | terminx | 2016-10-08 17:15:18 -0700 (Sat, 08 Oct 2016) | 1 line
Minor changes to gamevar error handling
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r5884 | terminx | 2016-10-08 17:15:14 -0700 (Sat, 08 Oct 2016) | 1 line
Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi.
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r5883 | terminx | 2016-10-08 17:15:10 -0700 (Sat, 08 Oct 2016) | 1 line
Misc cleanup. Removed ability to use .CON files found in the .GRP when the .CON files found in the directory can't be compiled.
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r5882 | terminx | 2016-10-08 17:15:06 -0700 (Sat, 08 Oct 2016) | 1 line
Fix MSVC warnings
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r5881 | terminx | 2016-10-08 17:15:01 -0700 (Sat, 08 Oct 2016) | 1 line
Potentially speed up drawing md3s with transparency in Polymost
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r5880 | hendricks266 | 2016-10-02 19:43:57 -0700 (Sun, 02 Oct 2016) | 1 line
Duke: Don't unpause sounds when exiting the menu back to a Game Paused state.
------------------------------------------------------------------------
r5879 | hendricks266 | 2016-10-02 19:43:54 -0700 (Sun, 02 Oct 2016) | 3 lines
Menus: Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway.
Use r_pr_customaspect from the console instead.
------------------------------------------------------------------------
r5878 | hendricks266 | 2016-10-02 19:43:51 -0700 (Sun, 02 Oct 2016) | 1 line
Menus: Fix the Widescreen and Texture Mode video settings to use my menu system properly.
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r5877 | hendricks266 | 2016-10-02 19:43:48 -0700 (Sun, 02 Oct 2016) | 1 line
Some float optimizations in the engine.
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r5876 | hendricks266 | 2016-10-02 19:43:42 -0700 (Sun, 02 Oct 2016) | 3 lines
Ensure the cached float cast variables introduced in r4656 are updated any time the integer versions are.
This fixes the infinite loop when viewing an HUD model at a point when displayrooms is not running, such as the main menu upon initial game load.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.