Revision r3316
👤 helixhorned
📅 2012-12-23 11:24:21 -0800 (Sun, 23 Dec 2012)
Fix rotation-fixed useractors (those having usertype bit 4 set).
Rotation-fixing happens for a couple of hard-coded statnums that presumably
never move (DEFAULT, STANDABLE, FX, FALLER, LIGHT), but for actors it wouldn't
make sense since the common case is that they do move. For this reason, bit 4
was introduced in r1934. The position of such useractors will not diverge
due to error roundoff accumulation in rotating sectors (SE0, train).
Revision r3315
👤 helixhorned
📅 2012-12-23 11:24:16 -0800 (Sun, 23 Dec 2012)
Lunatic: more complete gameactor(), misc. translator tweaks.
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Raw Content
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r3317 | helixhorned | 2012-12-23 11:24:25 -0800 (Sun, 23 Dec 2012) | 1 line
Add a couple of test CONs: non-local control flow, rotation-fixed useractors.
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r3316 | helixhorned | 2012-12-23 11:24:21 -0800 (Sun, 23 Dec 2012) | 7 lines
Fix rotation-fixed useractors (those having usertype bit 4 set).
Rotation-fixing happens for a couple of hard-coded statnums that presumably
never move (DEFAULT, STANDABLE, FX, FALLER, LIGHT), but for actors it wouldn't
make sense since the common case is that they do move. For this reason, bit 4
was introduced in r1934. The position of such useractors will not diverge
due to error roundoff accumulation in rotating sectors (SE0, train).
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r3315 | helixhorned | 2012-12-23 11:24:16 -0800 (Sun, 23 Dec 2012) | 1 line
Lunatic: more complete gameactor(), misc. translator tweaks.
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