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2012.12.09.Log0691.txt

📄SVN 📅2012-12-09 💾1,9 KB 5 Parsed entries BUILD FIX

Revision r3260

Experimental NETCODE Makefile variable, enabled by default.

Disabling netcode compilation can be interesting on memory-constrained
systems, or those that have no means of accessing the network anyway.
Note: I'm OK with maintaining this myself, i.e. it's fine if netcode dev
breaks compilation with NETCODE=0.

Revision r3259

Lunatic: drowning in code.

Revision r3258

Make EventNames[] an array of (const char *) instead of const tokenlist.

Revision r3257

Initialize BADGUY sprite flags for hardcoded enemies.

... instead of switch/case-ing them in A_CheckEnemyTile().
Because this requires bumping BYTEVERSION, we also get rid of the
excess trailing bytes in the save game's "rest" data. (See r3052.)

Revision r3256

Lunatic: gasping for some air.

That is, fix some oversights introduced in the preceding runs.
listglobals.sh is a helper to find global accesses.
Translator: add "number-conversion" warning option, max. error limit.
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r3261 | helixhorned | 2012-12-09 05:24:46 -0800 (Sun, 09 Dec 2012) | 3 lines

Rearrange {net,}actor_t for 4-byte alignment of int32_t members.

Bump BYTEVERSION.
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r3260 | helixhorned | 2012-12-09 05:24:44 -0800 (Sun, 09 Dec 2012) | 6 lines

Experimental NETCODE Makefile variable, enabled by default.

Disabling netcode compilation can be interesting on memory-constrained
systems, or those that have no means of accessing the network anyway.
Note: I'm OK with maintaining this myself, i.e. it's fine if netcode dev
breaks compilation with NETCODE=0.
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r3259 | helixhorned | 2012-12-09 05:24:39 -0800 (Sun, 09 Dec 2012) | 1 line

Lunatic: drowning in code.
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r3258 | helixhorned | 2012-12-09 05:24:36 -0800 (Sun, 09 Dec 2012) | 1 line

Make EventNames[] an array of (const char *) instead of const tokenlist.
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r3257 | helixhorned | 2012-12-09 05:24:32 -0800 (Sun, 09 Dec 2012) | 5 lines

Initialize BADGUY sprite flags for hardcoded enemies.

... instead of switch/case-ing them in A_CheckEnemyTile().
Because this requires bumping BYTEVERSION, we also get rid of the
excess trailing bytes in the save game's "rest" data. (See r3052.)
------------------------------------------------------------------------
r3256 | helixhorned | 2012-12-09 05:24:28 -0800 (Sun, 09 Dec 2012) | 5 lines

Lunatic: gasping for some air.

That is, fix some oversights introduced in the preceding runs.
listglobals.sh is a helper to find global accesses.
Translator: add "number-conversion" warning option, max. error limit.
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