Revision r2631
Patch adding Wii support by tueidj, part 11: miscellaneous changes - BIGX -> BIGX_, likely again because of a name clash - make a loop in animlib.c iterate in forward direction
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Patch adding Wii support by tueidj, part 11: miscellaneous changes - BIGX -> BIGX_, likely again because of a name clash - make a loop in animlib.c iterate in forward direction
Patch adding Wii support by tueidj, part 10: sound and endianness changes
This part is a mixture of the original patch and my changes. It seems like
tueidj had some trouble
1) getting OGG to work, which is why it's conditionally compiled out
2) struggling with endianness with the mixing routines? This may be also
due to him missing to define two others BIGENDIAN macros (our code is
in need of cleanup there). Note the change in jaudiolib/src/mix.c!
Because I added my share to this part, I might have actually broken sound
mixing on big-endian platforms.
Patch adding Wii support by tueidj, part 9: build.h sector/wall/spr/... limits On the Wii, V7 (i.e. original) map limits are used and the maximum screen size is 1600x1200.
Patch adding Wii support by tueidj, part 8: system-specific changes
- conditionally compiles out some code intended for the PC platforms
- compat.c: get home directory routine, access() implementation
- game.c: don't use ioctl(), lower cache1d size to 8 MiB, Wii-specific
initialization code and application directory ("apps/eduke32")
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r2632 | helixhorned | 2012-05-01 05:41:35 -0700 (Tue, 01 May 2012) | 12 lines
Some leftover stuff from the Wii patch.
- in actors.c, make a static array const (the original patch removed the
staticness)
- remove one comment and change some compiled-out code
- remove commented out pre-Makefile.common stuff
Some changes were not adopted from tueidj's patch:
- whitespace cleanup
- ud.config.UseJoystick = 1 in config.c
- Makefile.common, as mentioned before
- proper read-in of g_numRealPalettes, because it was done with r2503
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r2631 | helixhorned | 2012-05-01 05:41:13 -0700 (Tue, 01 May 2012) | 4 lines
Patch adding Wii support by tueidj, part 11: miscellaneous changes
- BIGX -> BIGX_, likely again because of a name clash
- make a loop in animlib.c iterate in forward direction
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r2630 | helixhorned | 2012-05-01 05:40:53 -0700 (Tue, 01 May 2012) | 11 lines
Patch adding Wii support by tueidj, part 10: sound and endianness changes
This part is a mixture of the original patch and my changes. It seems like
tueidj had some trouble
1) getting OGG to work, which is why it's conditionally compiled out
2) struggling with endianness with the mixing routines? This may be also
due to him missing to define two others BIGENDIAN macros (our code is
in need of cleanup there). Note the change in jaudiolib/src/mix.c!
Because I added my share to this part, I might have actually broken sound
mixing on big-endian platforms.
------------------------------------------------------------------------
r2629 | helixhorned | 2012-05-01 05:40:24 -0700 (Tue, 01 May 2012) | 4 lines
Patch adding Wii support by tueidj, part 9: build.h sector/wall/spr/... limits
On the Wii, V7 (i.e. original) map limits are used and the maximum screen size
is 1600x1200.
------------------------------------------------------------------------
r2628 | helixhorned | 2012-05-01 05:40:08 -0700 (Tue, 01 May 2012) | 6 lines
Patch adding Wii support by tueidj, part 8: system-specific changes
- conditionally compiles out some code intended for the PC platforms
- compat.c: get home directory routine, access() implementation
- game.c: don't use ioctl(), lower cache1d size to 8 MiB, Wii-specific
initialization code and application directory ("apps/eduke32")
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