Revision r2134
Auto-correct the just mentioned inconsistency by clearing the respective TROR nextwalls. (i.e. setting them to -1 on 'corruptcheck tryfix')
Browse logs with clarity: filter by type/year, search text, and inspect parsed commit details.
Auto-correct the just mentioned inconsistency by clearing the respective TROR nextwalls. (i.e. setting them to -1 on 'corruptcheck tryfix')
corruption checker: catch TROR-nextwalls in non-extended sectors. These can be caused by copying map parts from one map to another (or a new one). The copying system is slightly broken right now....
Backing up and restoring highlighted portion of map: calculate new
next{wall,sector} indices instead of using checksectorpointer() so
that the nextwalls will be restored exactly as they were (provided
that they are copied). Also fix tweaking the sectnums of sprites.
Fix two bugs with the loop punching code that made it practically useless. ------------------------------------------------------------------------
------------------------------------------------------------------------
r2135 | helixhorned | 2011-11-26 06:12:59 -0800 (Sat, 26 Nov 2011) | 3 lines
When restoring temporarily backed up map, clear all TROR bunches. This is
suboptimal, but at least 'correct' and won't produce the aforementioned
corruptions anymore.
------------------------------------------------------------------------
r2134 | helixhorned | 2011-11-26 06:12:44 -0800 (Sat, 26 Nov 2011) | 2 lines
Auto-correct the just mentioned inconsistency by clearing the respective TROR
nextwalls. (i.e. setting them to -1 on 'corruptcheck tryfix')
------------------------------------------------------------------------
r2133 | helixhorned | 2011-11-26 06:12:30 -0800 (Sat, 26 Nov 2011) | 3 lines
corruption checker: catch TROR-nextwalls in non-extended sectors. These
can be caused by copying map parts from one map to another (or a new one).
The copying system is slightly broken right now....
------------------------------------------------------------------------
r2132 | helixhorned | 2011-11-26 06:12:15 -0800 (Sat, 26 Nov 2011) | 4 lines
Backing up and restoring highlighted portion of map: calculate new
next{wall,sector} indices instead of using checksectorpointer() so
that the nextwalls will be restored exactly as they were (provided
that they are copied). Also fix tweaking the sectnums of sprites.
------------------------------------------------------------------------
r2131 | helixhorned | 2011-11-25 05:46:48 -0800 (Fri, 25 Nov 2011) | 1 line
Fix two bugs with the loop punching code that made it practically useless.
------------------------------------------------------------------------