Revision r1892
👤 helixhorned
📅 2011-05-22 14:52:22 -0700 (Sun, 22 May 2011)
Polymost:
* rudimentary TROR support
* free mixing of multi- and single-tile pskies
* Don't cull models behind you. That is, treat them like floor sprites in that respect. This way large models like corpses don't disappear from the view unexpectedly.
Classic:
* tweak the last row and column of the translucency table so that e.g. a transparent sprite against a FANSPRITE wall doesn't show up purple (only if Duke3D table is found)
Misc.:
* fixes TROR-nextwall corruption when deleting sectors
* tile selector 'goto' now has also completion
* I forgot a file for the non-OpenGL build last time
------------------------------------------------------------------------
Raw Content
------------------------------------------------------------------------
r1893 | helixhorned | 2011-05-23 07:22:32 -0700 (Mon, 23 May 2011) | 1 line
fix: loop joining/sector splitting with TROR'ed sectors, rendering bugs due to slopes. change keys: [I] toggles invisibility preview, ['I] toggles sprite invisibility bit
------------------------------------------------------------------------
r1892 | helixhorned | 2011-05-22 14:52:22 -0700 (Sun, 22 May 2011) | 13 lines
Polymost:
* rudimentary TROR support
* free mixing of multi- and single-tile pskies
* Don't cull models behind you. That is, treat them like floor sprites in that respect. This way large models like corpses don't disappear from the view unexpectedly.
Classic:
* tweak the last row and column of the translucency table so that e.g. a transparent sprite against a FANSPRITE wall doesn't show up purple (only if Duke3D table is found)
Misc.:
* fixes TROR-nextwall corruption when deleting sectors
* tile selector 'goto' now has also completion
* I forgot a file for the non-OpenGL build last time
------------------------------------------------------------------------