Revision r1854
👤 helixhorned
📅 2011-03-23 10:41:01 -0700 (Wed, 23 Mar 2011)
* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
* Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function
* Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones
* Yaks, gnus, and bisons...
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Raw Content
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r1855 | terminx | 2011-03-24 09:55:44 -0700 (Thu, 24 Mar 2011) | 2 lines
Fix this fuckery: http://forums.duke4.net/index.php?showtopic=3646
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r1854 | helixhorned | 2011-03-23 10:41:01 -0700 (Wed, 23 Mar 2011) | 5 lines
* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
* Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function
* Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones
* Yaks, gnus, and bisons...
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