EDuke32 Changelog Unofficial archive

Build 9991

11 April 2022 · 6 commits by 1 author · GIT

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Original log file · 20220411-9991.txt
commit e43d59d1a2e29627340863f58e7020cc0081af91
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Mon Apr 4 13:11:15 2022 +0200

    Engine: Prevent infinite loop in clipmove() for ENGINE_EDUKE32 compatibility

commit c819ba0418f2a868aa2b735153baf8afdf254051
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Sun Apr 10 20:07:01 2022 +0200

    Duke3D: Prevent assigning both columns of keybinds to the same key
    
    Instead it now switches the key from column 0 to 1 and vice-versa

commit 30baffe7c65885b36652d406debebc2dbdc4dbb3
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Sun Apr 10 19:36:40 2022 +0200

    Duke3D: Add console cvar 'cl_kbconfirm' to toggle the keybind confirmation dialog

commit b42d4f70eec9329d86471712a43acdbf0e9f1dd4
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Sun Apr 10 19:22:08 2022 +0200

    Duke3D: Show confirmation dialog when binding a key that's already bound
    
    This is currently restricted to the keyboard binds menu.
    
    The dialog provides three options:
    * Y -> Assign key and erase existing keybinds
    * N -> Assign key, do not erase existing keybinds
    * Escape -> Don't assign key

commit 88cd36858be30f7384eb7ccc35b669b06bc84c42
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Sun Apr 10 01:33:26 2022 +0200

    Duke3D: Add language option to the "Display Settings" menu
    
    This provides menu access to the locale setting that was previously only
    controllable through the "locale" console command. Languages can be defined
    through the "localization" DEF token, and custom Unicode character tiles
    through the "tilefont" DEF token.
    
    Additionally:
    - Selected locale is saved inside the eduke32 config file.
    - Default language is set to "en" on launch, i.e. English.

commit fce1fbf956d6fa2b7865dda1e92735aaba45d26d
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Mon Apr 11 10:11:03 2022 +0200

    Duke3D: Fix successful "loadgrp" DEF command logging as ERROR instead of INFO

See https://voidpoint.io/terminx/eduke32 for more details.

Prevent assigning both columns of keybinds to the same key

Dino Bollinger 10 Apr 2022, 20:07 UTC+2 c819ba0

Instead it now switches the key from column 0 to 1 and vice-versa

Show confirmation dialog when binding a key that's already bound

Dino Bollinger 10 Apr 2022, 19:22 UTC+2 b42d4f7

This is currently restricted to the keyboard binds menu. The dialog provides three options: * Y -> Assign key and erase existing keybinds * N -> Assign key, do not erase existing keybinds * Escape -> Don't assign key

Add language option to the "Display Settings" menu

Dino Bollinger 10 Apr 2022, 01:33 UTC+2 88cd368

This provides menu access to the locale setting that was previously only controllable through the "locale" console command. Languages can be defined through the "localization" DEF token, and custom Unicode character tiles through the "tilefont" DEF token. Additionally: - Selected locale is saved inside the eduke32 config file. - Default language is set to "en" on launch, i.e. English.