EDuke32 Changelog Unofficial archive

Build 9941

16 January 2022 · 4 commits by 1 author · GIT

Builds by month 112 builds

Original log file · 20220116-9941.txt
commit d8ed2f92aa9171d17a20fe56d3ce517ba8064046
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Jan 16 05:55:07 2022 -0800

    loguru: #include <share.h> so this builds with MinGW again

commit 14e4521262098f58d914b29d3610ce9882cba5ac
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Jan 16 05:29:29 2022 -0800

    loguru: use _fsopen() instead of fopen_s() so we can permit viewing eduke32.log read-only in other applications while the game is running on Windows

commit 17e43649b35a7590f4b3d666e4fb6fda8e2a8ea0
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Jan 16 03:22:34 2022 -0800

    fix animvpx again

commit 31cdb78fa8722589f396bbdbf8d47a3aa1f84fca
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Jan 15 09:40:40 2022 -0800

    Duke3d: add STANDALONE_UNUSED
    
    Used to silence warnings for function parameters that are unused in EDUKE32_STANDALONE builds.

See https://voidpoint.io/terminx/eduke32 for more details.

use _fsopen() instead of fopen_s() so we can permit viewing eduke32.log read-only in other applications while the game is running on Windows

Richard Gobeille (TerminX) 16 Jan 2022, 05:29 UTC−8 14e4521